其它地方的皮肤很简单,只有一些细微的变化。这里是皮肤漫反射贴图的一些样本。
The rest of skin remains really simple, with only subtle variations on it. Here is some example of the diffuse texture for the skin.
漫反射,高光,自发光纹理或光照贴图将被压缩到PVR4格式。
Diffuse, specular, emission textures or light maps will be compressed into PVR4 format.
10个定制的高分辨率(2048×2048)漫反射和普通贴图,一一对应每个蒙皮。
10 custom made, hi fidelity 2048x2048 diffuse and normal maps ; a set for each mesh.
漫反射,高光,自发光纹理或光照贴图将被压缩而且伽马修正(2.2)mipmaps对于它们将被创建。
Diffuse, specular, emission textures or light maps will be compressed and gamma corrected (2.2) mipmaps will be created for them.
这些模型使用512*512的贴图(漫反射和镜面地图)。
These models use 512x512 textures (diffuse and specular maps).
这些模型使用512*512的贴图(漫反射和镜面地图)。
These models use 512x512 textures (diffuse and specular maps).
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