• To see the universal arguments about the individual and society, God and reason, good and bad and so on, and thus escape from the binding imperatives of the now - by which I mean the dictatorship of whatever ideas are most pressingly forced on us in the day-to-day by government, media, fashion, political correctness and so on.

    BBC: Why does France insist school pupils master philosophy?

  • All but neglected in the rush of publicity are the implications, good and bad, of a game that allows the player to act, in effect, like God--fashioning people out of nothing, imbuing them with specific characteristics, providing situations and decisions that have consequences large and small.

    FORBES: Brave New World

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