Mobile learning, a growing field of ICT in education, has the potential to significantly impact the delivery of education.
The Organization also advanced reflections on access and quality through harnessing ICTs for education through events such as Mobile Learning Week.
In education, Africa can leapfrog into digital books and mobile learning to become a leading source of new educational businesses and industries.
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The third goal of Mobile Learning Week was to explore how mobile technologies can be used to support teachers and their professional development.
Education and mobile learning experts, teachers and local team members explored how to harness mobile technologies for teacher development from pedagogical and technical perspectives.
UNESCO, in partnership with the GSMA, will host an invitation-only meeting of high-level government officials to discuss issues relating to mobile learning and policy.
The year should see investments doubling overall, with a focus on m-commerce and mobile services for food delivery, mobile learning, and even mobile dating.
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In Pakistan we are supporting women's literacy through mobile learning applications.
On 20 February, UNESCO, in partnership with the GSMA, will host an invitation-only meeting of high-level government officials to discuss issues relating to mobile learning and policy.
Secondly, Mobile Learning Week served to guide UNESCO in developing policy guidelines to help national governments to take advantage of the educational opportunities offered by mobile technologies.
The event aims to explore mobile learning as a unique and significant contribution to achieving the Education for All (EFA) goals of increasing education access, quality and equality.
"We see a lot of potential in mobile learning and believe that language learning should be optimized and offered on any mobile device, " says Markus Witte, managing director of Babbel.com.
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Building upon ideas and experiences exchanged during the event, programmes on teacher development through mobile learning will be developed during 2012 in four focus countries: Mexico, Pakistan, Nigeria and Senegal.
These specific Education for All-related questions will be addressed during the Second Mobile Learning Week (MLW) which will take place in UNESCO Headquarters in Paris from 18 to 22 February 2013.
These online events will allow people all over the world to discuss topics related to mobile learning and will be moderated by leading thinkers in the field of ICT in education.
With the rapid growth in online and mobile learning, students everywhere at all levels are increasingly having educational choices regardless of where they live and even regardless of the policies that regulate schools.
As the iSchool Initiative has grown, Allen has taken his message on the road, giving keynote presentations and workshops about mobile learning at more than four dozen schools and conferences in 13 states.
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Firstly, the event served as a launching pad for UNESCO's work in the mobile learning arena to grow a global community of practice that can be mobilized in support of Education for All (EFA) goals.
As part of the event, drafts were presented of the first ten UNESCO Working Papers on Mobile Learning, including regional reviews of policies in support of mobile learning and initiatives to support teachers through mobile technologies.
In Pakistan, through the project "Mobile Learning for Teachers" Nokia's Education Delivery application will help UNESCO to enable the delivery of high-quality educational materials to teachers who lack training and resources though mobile phones giving an opportunity to teachers to train themselves on the same level as professionally competent teachers.
Advertisers are treating mobile differently and learning how to use big data, he added.
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Enhancing the University's philosophy of open-ended exploration, students discover new opportunities for learning with mobile computing, sharing ideas and collaborating with peers and faculty while learning how to utilize technology effectively in their academic professional and personal lives.
In tandem with the Stanford Mobile Inquiry Based Learning Environment program , Marvell has developed an easy-to-manage access point for a wide array of SMILE learning applications and has created an administration API and user interface, Plugmin, which provides access to many additional SMILE programs.
Andrew Hsu, 20, started a company called Airy Labs to develop mobile and tablet social learning games for children.
Developed in conjunction with the Stanford Mobile Inquiry-based Learning Environment (SMILE) program, the SMILE Plug is an easy-to-manage cloud computing server that supports a wide array of SMILE learning applications.
Female adolescent learners really enjoyed learning literacy with mobile phones.
Available to employees on-demand as well as via mobile devices and tablets, online learning communities remove barriers dear to the hearts of brick-and-mortar universities and companies.
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We can do it through adaptive, mobile, game-based learning.
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The third month is devoted to finding solutions on how mobile communication can help achieve Youth and Adult Learning.
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