But this is one more issue to add to the already troubled Diablo 3 launch, and the realmoneyauctionhouse raises the stakes on any of these types of hacks.
It seems that the combination of digital payments, always-online play and the temptations to fraudulent practices created by the heavily-trailed (and much-delayed) RealMoneyAuctionHouse, in which players can buy and sell items for cash with Blizzard taking a transaction fee, is causing trouble.
With the AuctionHouse feature of Diablo III now live, Donovan said Blizzard can make a big statement if they can keep a big user-base and run the real-money auctionhouse.
As we mentioned in our original announcement, our goal has always been to ensure everyone has the smoothest experience possible when the real-money auctionhouse launches, and we need a bit more time to iron out the existing general stability and gameplay issues before that feature goes live.