Numenera itself sounds like my kind of tabletop game streamlined enough to make action and story the primary focus rather than spending all your time doing making elaborate modifier calculations.
The game looks and feels just like a classic tabletop romp through a Dungeons and Dragons or HeroQuest battle, infused with a CCG backdrop that really makes things sizzle.
Lab members originally wrote the software in 2011 for a toy car racing game, in which small virtual cars zoom around a tabletop, realistically rounding behind books and flying off paper ramps.