The casual nature of that relationship is reflected in Valve's attitude about releasing the new mode -- Team Fortress 2's VR-enabling update in the coming weeks is essentially a giant beta test in which Valve will measure and analyze the way TF2 players interact with virtual reality hardware.
ENGADGET: Valve's Joe Ludwig on the uncertain future of virtual reality and partnering with Oculus
With any luck, that input will start rolling in soon: Valve is preparing to update its popular free-to-play shooter, Team Fortress 2 with a Rift-compatible VR mode, openly describing the update as an experiment.
ENGADGET: Oculus' Palmer Luckey and Nate Mitchell on the past, present and future of the Rift
Valve Software's experiments with virtual reality, most recently exposed as a " VR Mode" of its popular free-to-play shooter Team Fortress 2, are actually just an offshoot of the company's longer-term goal: augmented reality.
Exploration and immersion are the two most impressive aspects of Oculus Rift -- arguably its defining features -- and Team Fortress 2's VR Mode highlights neither.
ENGADGET: Playing an actual game with Oculus Rift: hands-on with Valve's Team Fortress 2 'VR Mode'
Some of the new offerings aren't so robust, sadly -- the UI's Team Fortress 2 and Battlefield 3 apps are little more than pre-configured profiles -- and not all of their toggles actually correspond to action in the game.
Now, I have to admit that my favorite online shooters are Counter-Strike and Team Fortress 2.
FORBES: 'Call of Duty: Modern Warfare 3' Multi-Player Review (PC)
In other words, I felt like I was playing Team Fortress 2 or Counter-Strike rather than Call of Duty.
Role-playing-games, and particularly action-RPGs, are my genre of choice, but a game like Half-Life 2, Team Fortress 2, or Bioshock are loads of fun.
We've known for some time now that Valve was working on virtual reality support for its perpetually updated free-to-play shooter, Team Fortress 2.
Game Developers Conference 2013 organizers have announced the recent addition of two talks from Valve that discuss porting Team Fortress 2 to VR goggles - plus research and development challenges for head-mounted displays and tracking systems.
ENGADGET: Stay seated: Valve's Team Fortress 2 ported to virtual reality
Oct 2, 2012 -- Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced the first Software titles have launched via Steam, marking a major expansion to the platform known as a leading destination for PC and Mac games.
ENGADGET: First non-game titles now available on Steam, game dev tools lead the charge
Valve had helped to foster a vibrant game-playing community, creating influential titles such as Half Life, Team Fortress 2 and DOTA 2, it said.
As title after title moves to a free-to-play model, the latest big game to make the switch being Team Fortress 2, the pressure is mounting for an old gaming giant to change up their business model a bit.
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