Now, I have to admit that my favorite online shooters are Counter-Strike and Team Fortress 2.
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Valve brings zombies, magicians, and the bombinomicon to Team Fortress 2 for Halloween.
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In other words, I felt like I was playing Team Fortress 2 or Counter-Strike rather than Call of Duty.
The video below shows Team Fortress 2 running on an Oculus Rift with the added use of an omnidirectional treadmill.
Several games are currently in development for the Oculus Rift, and Valve's Team Fortress 2 already supports the device.
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Oculus provided development kits, and Valve's providing Team Fortress 2's VR Mode.
ENGADGET: Valve's Joe Ludwig on the uncertain future of virtual reality and partnering with Oculus
Simple: Team Fortress 2 is the Oculus Rift's first official game.
And it demonstrates that even a fast, frantic shooter like Team Fortress 2 can work with VR, even if it's a bit underwhelming.
ENGADGET: Playing an actual game with Oculus Rift: hands-on with Valve's Team Fortress 2 'VR Mode'
Valve had helped to foster a vibrant game-playing community, creating influential titles such as Half Life, Team Fortress 2 and DOTA 2, it said.
Role-playing-games, and particularly action-RPGs, are my genre of choice, but a game like Half-Life 2, Team Fortress 2, or Bioshock are loads of fun.
We've known for some time now that Valve was working on virtual reality support for its perpetually updated free-to-play shooter, Team Fortress 2.
However, that's a measure of the hardware, not Team Fortress 2.
ENGADGET: Playing an actual game with Oculus Rift: hands-on with Valve's Team Fortress 2 'VR Mode'
Exploration and immersion are the two most impressive aspects of Oculus Rift -- arguably its defining features -- and Team Fortress 2's VR Mode highlights neither.
ENGADGET: Playing an actual game with Oculus Rift: hands-on with Valve's Team Fortress 2 'VR Mode'
Forsyth previously worked alongside Joe Ludwig and Michael Abrash on Valve's Team Fortress 2, which has a VR mode specifically designed for the developer version of the Rift.
With any luck, that input will start rolling in soon: Valve is preparing to update its popular free-to-play shooter, Team Fortress 2 with a Rift-compatible VR mode, openly describing the update as an experiment.
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Valve programmer Joe Ludwig's 'What We Learned Porting Team Fortress 2 to Virtual Reality' will explore the efforts of several employees over the last year to get the game to run in virtual reality goggles.
ENGADGET: Stay seated: Valve's Team Fortress 2 ported to virtual reality
Valve are also converting their own games, and for those to whom this sort of thing is important playing Team Fortress 2 will unlock an item modelled after Tux, the beflippered mascot of Linux.
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Valve Software's experiments with virtual reality, most recently exposed as a " VR Mode" of its popular free-to-play shooter Team Fortress 2, are actually just an offshoot of the company's longer-term goal: augmented reality.
Game Developers Conference 2013 organizers have announced the recent addition of two talks from Valve that discuss porting Team Fortress 2 to VR goggles - plus research and development challenges for head-mounted displays and tracking systems.
ENGADGET: Stay seated: Valve's Team Fortress 2 ported to virtual reality
Paired with Valve's offering of Team Fortress 2 VR Mode, that brings the grand total of playable things with the Rift headset to ... five or six (depending on what you define as a "demo").
As title after title moves to a free-to-play model, the latest big game to make the switch being Team Fortress 2, the pressure is mounting for an old gaming giant to change up their business model a bit.
Some of the new offerings aren't so robust, sadly -- the UI's Team Fortress 2 and Battlefield 3 apps are little more than pre-configured profiles -- and not all of their toggles actually correspond to action in the game.
The casual nature of that relationship is reflected in Valve's attitude about releasing the new mode -- Team Fortress 2's VR-enabling update in the coming weeks is essentially a giant beta test in which Valve will measure and analyze the way TF2 players interact with virtual reality hardware.
ENGADGET: Valve's Joe Ludwig on the uncertain future of virtual reality and partnering with Oculus
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