其表面的多角形组成部分对紫外光产生反应,映射太阳光线的方位和强度。
The polygonal segments of the surface react to ultra-violet light, mapping the position and intensity of solar rays.
采用改进的光线投射法渲染烟雾和云,并将整个运算映射到GPU。
We adopt improved Ray-Casting to render smoke and cloud and map the entire arithmetic process to GPU.
采用改进的光线投射法渲染烟雾和云,并将整个运算映射到GPU。
We adopt improved Ray-Casting to render smoke and cloud and map the entire arithmetic process to GPU.
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