当你为反射贴图通道添加了光线追踪贴图后,你会发现材质编辑器显示出新的设置。
After you have insert RAYTRACE in the reflection map you will see that the material editor is showing new Settings.
显示当前赋予它的材质。点击这个按钮打开材质编辑器,这里,你可以改变纹理或选择其他材质。
Shows which material is currently assigned to it. Click on the button to get to the material editor where you can change texture or select another material.
当材质和纹理包含定制属性在材质编辑器中被选择时,在这些属性中被定义的展卷栏将出现在材质编辑对话框的末端。
Rollouts defined in these attributes will appear at the end of the Mtl Editor dialog when the material or map containing the custom attributes is selected in the Mtl Editor.
这个部分我将我的一些幻想类的纹理混合了一些真实的元素,我使用了大概60个不同的纹理,这里是我材质编辑器的一个截图。
In this part I mixed my texture (fantasy) with realistic ones, I used about 60 different textures in this images, here is the screenshot of material editor I have used.
你须通过节点编辑器里的添加按钮操作来选择你真正想要的,这样你的材质看上去更真实。
You have to simply use Add button in Node editor to choose what you really want and to make your materials more realistic.
窗口右底部是图像编辑器,你可以在这里预览所有材质,展开模型。
Right bottom window is the Image Editor where you can preview all the textures loaded into . blend file and uv unwrap your models.
选择球体,打开迷你曲线编辑器,搜索岩浆材质,并打开第2个子材质。
Select the sphere and open the "Mini Curve Editor" search for the "Magma_Ball" open it and open Material 2 (Magma).
目前,这个编辑器简洁了。所有材质的可能选项都在这里,可供选择。
The editor is more compact now, with all possible options for the material there, from the get go.
与没有PBS材质的时候相比,全新的编辑器尝试用更容易的方法使用PBS材质。
The new editor tries to make it easier to work with PBS materials than what it was with non-PBS materials before.
在本课程中,在虚幻引擎4中创建汽车材质,你将学习如何在虚幻引擎4编辑器中创建惊人的汽车材质。
In this course, Creating automotive materials in Unreal Engine 4, you'll learn how to create stunning automotive materials in the Unreal Engine 4 editor.
在本课程中,在虚幻引擎4中创建汽车材质,你将学习如何在虚幻引擎4编辑器中创建惊人的汽车材质。
In this course, Creating automotive materials in Unreal Engine 4, you'll learn how to create stunning automotive materials in the Unreal Engine 4 editor.
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