对于多玩家在线游戏,一个游戏实例中的并发玩家数量主要取决于引擎中使用的技术。
For multiplayer online games, the number of concurrent players in an instance of the game is primarily determined by the technology used in the engine.
这些因素使多玩家在线游戏引擎可以利用并行数据库技术,比如对称多处理器,以及其他大内存系统。
These factors allow a multiplayer online game engine to take advantage of the power of parallel database technology, such as symmetric multiprocessors, and other large memory systems.
Web技术的最大好处,是像游戏引擎一样,可以跨平台重用客户端代码。
The big advantage of Web technologies, like game engines, is their ability to reuse client code across platforms.
TimBray解释,游戏多用原生技术编写的主要原因,是为了能够重用Unity、Unreal之类现成的游戏引擎。
He explains that the big reason why games are written in native technologies is the ability to reuse existing engins like Unity and Unreal.
个性化人脸在游戏人物造型技术中的地位变得越来越重要。设计一种基于照片的个性化人脸游戏引擎。
Since individual face becomes more and more important in Personage's model technology of game, an individual facial game engine based on photos is designed in this paper.
另一方面移动平台3d图形引擎技术,在游戏、动画及GPS定位系统中的应用也越来越广泛。
Meanwhile in the games, animations, GPS and other fields, the application of mobile 3d graphics engine technology is more and more wide.
历经三年时间成功研发了回合制手机联网游戏引擎,在业界已经属于最顶尖水平,公司拥有核心技术所有知识产权。
Over three years' effort, we have developed turn-based mobile game engine which is the best of its kind with our own core technology and intellectual property rights.
通过我们的引擎和技术,你可以看到大约50公里外的物体,以提高游戏的真实度。
The engine and technology we use allow you to see things up to 50 km away, enhancing the level of realism.
同时还要确保美术资源不会超过游戏引擎的技术限制。
The also make sure assets do not exceed the technical limits the game engine.
本文研究的课题初步探讨了2D网络游戏引擎的基本技术架构,对于国内基于2d的网络游戏系统开发具有一定的借鉴和参考价值。
This paper discusses the basic technical architecture of the 2d network game engine, which will be of reference value for the domestic development of 2d-based network game system.
同样游戏引擎开发也是游戏开发过程中技术积累的最佳方式,是设计游戏的必要步骤,具有十分重要的意义。
At the same time, the game Engine develop is not only the best way to improve skills of game development, but also is the necessary steps to design the game, therefore it is of significance.
基于以上背景,本文介绍了笔者参与开发的一个基于J2ME的手机游戏引擎开发框架的设计与实现,并对面向对象的游戏开发中的技术进行了讨论。
This article is an introduction to the design and implementation of the mobile game engine framework based on J2ME that author take part in.
介绍了纹理映射技术在三维游戏引擎中的应用及作用。
The paper also introduces the application and effect of texture mapping in 3D game engine.
具有游戏软件制作经验,包括了解技术标准和限制条件,使用相关工具将美工元素整合入游戏引擎。
Experience in game production, including understanding of technical constraints and using tools to integrate art content into game engine.
本引擎的设计目的是用最先进的技术武装引擎,它所提供框架使游戏的开发、测试、移植得到简化。
The engine is designed to use the most advanced technology arm engine, it provides the framework to enable game development, testing, transplantation has been simplified.
本文以当前国内外3d游戏引擎研究现状为基础,深入研究了3d游戏引擎开发过程中所使用的相关技术和理论。
This article is based on the current research condition of both home and abroad 3d Game Engine, has deeply researched the relative skills and theories of the developing process of 3d Game Engine.
本文以当前国内外3d游戏引擎研究现状为基础,深入研究了3d游戏引擎开发过程中所使用的相关技术和理论。
This article is based on the current research condition of both home and abroad 3d Game Engine, has deeply researched the relative skills and theories of the developing process of 3d Game Engine.
应用推荐