新的商业模式包括音乐订阅服务:消费者每月支付5到10美元的费用,从而能够无限畅听在线音乐库中的歌曲,但是不能保存它们。
The latter include subscription services that, for a flat monthly fee of $5 to $10, give consumers unlimited access to an online library of songs that they can play but cannot keep.
在请求者和发布者中介之间的点到点交互模式中,如果请求者已经使用发布/订阅交互模式(如图2 所示),该如何呢?
What if, in the point-to-point interaction pattern between the requester and publisher mediation, the requester already uses a publish/subscribe interaction pattern, as shown in Figure 2?
应用这一模式,可以解决诸如如何将物理设备事件、托管数据更新事件和其他语音相关事件通知给多个订阅者等问题。
Problems such as how to notify multiple subscribers of physical device events, managed-data update events, and other telephony-related events were solved by applying this pattern.
首先,WSDL接口的设计(特别是进入服务的数据的消息模式的设计)必须将订阅者ID作为参数之一。
First, the design of the WSDL interface, specifically the design of the message schema for the data flowing into the service, must contain the subscriber ID as one of the parameters.
《金融时报》(《经济学人》的部分所有者)和华尔街日报都在商业和金融新闻领域处于领先地位,都有成功的付费订阅模式。
The Financial Times (part-owner of The Economist) and the Wall Street Journal have leading positions in business and financial news, and successful pay-walls.
在P 2 P模式中,消息的生产者通过队列传送消息给特定的消息消费者,而发布—订阅模式则以一对多或多对多的方式进行消息的传播。
In P2P mode, a message producer sends a message to a specific message consumer through a queue, whereas pub-sub is intended for the one-to-many or many-to-many broadcast of messages.
Swing框架以事件侦听器的形式广泛利用了观察者模式(也称为发布-订阅模式)。
The Swing framework makes extensive use of the Observer pattern (also known as the publish-subscribe pattern) in the form of event listeners.
这种分布模式允许发布者和订阅者减少访问feed所需的操作,AnilDash称其为按钮互联网,多有才啊。
This distributed model allows publishers and subscribers to reduce the number of actions required to serve up feeds and is what Anil Dash eloquently describes as the Pushbutton Web.
事件是依照「观察者」或「发行-订阅」的设计模式,当必须将一个物件的状态变更传送至其他物件时,就会使用事件。
Events follow the Observer or Publish-Subscribe design pattern; they are used when a state change in one object must be communicated to other objects.
事件是依照「观察者」或「发行-订阅」的设计模式,当必须将一个物件的状态变更传送至其他物件时,就会使用事件。
Events follow the Observer or Publish-Subscribe design pattern; they are used when a state change in one object must be communicated to other objects.
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