• By combining 3d model simplification and remote rendering technology, a new 3d model publishing system was put forward.

    结合模型化简远程渲染技术提出了一种新的三维模型发布系统

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  • We compare the most recent algorithms and state their qualities weakness based on the classification of polygon scene simplification and complicated 3D model and prospect the future research.

    多边形场景复杂几何模型应用角度最新简化算法的优劣性进行比较未来的研究趋势进行了展望。

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  • Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.

    并对其生成表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角形边收缩算法进行网格简化提高了表面模型的绘制速度。

    youdao

  • Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.

    并对其生成表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角形边收缩算法进行网格简化提高了表面模型的绘制速度。

    youdao

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