In some cases I baked an ambient occlusion map.
在某些情况下,我烘焙一张AO贴图。
It disturbs the scene which USES eg the Ambient occlusion style.
它扰乱现场环境,它使用如闭塞的风格。
The rest of the objects in the scene will contain a standard Ambient Occlusion Material.
在场景中剩余的物体将包含一个标准的环境遮挡材质。
Parallax, height, tessellation or ambient occlusion maps will be converted into R8 format.
视差,高度,细分或环境遮蔽贴图将被转换到R8格式。
By turning on the Details mode, the Ambient Occlusion only darkens the indirect illumination in problem-areas, avoiding the traditional global and unpleasant Ambient Occlusion look.
通过打开细节模式,Ambient Occlusion只会对有问题的区域进行间接照明,避开传统的全局照明和看起来不合要求的Ambient Occlusion。
When rendered, the image looks like this. You can notice that those four lights make the scene look flat. Later I'll use an ambient occlusion pass to make small details more visible.
当渲染后,你发现四盏平行光使场景看上去很平,等一会我使用一个环境光阻塞效果来加一点细节。
Below is a simple comparison with the raw Toon render and the composited Toon render with Ambient Occlusion. Note the accentuation of detail of the eye sockets as well as the side of the head.
下面是原始卡通渲染与用环境遮挡合成的卡通渲染的一个简单比较注意眼窝以及头部的侧面被强调出细节。
Below is a simple comparison with the raw Toon render and the composited Toon render with Ambient Occlusion. Note the accentuation of detail of the eye sockets as well as the side of the head.
下面是原始卡通渲染与用环境遮挡合成的卡通渲染的一个简单比较注意眼窝以及头部的侧面被强调出细节。
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