As part of the final scene pass, the bloom texture is scaled to the size of the back buffer using bilinear filtering and added directly to the output of the scene.
作为最终场景的一部分,光晕纹理缩小到使用双线性过滤和场景直接输出的后缓冲尺寸。
As part of the final scene pass, the bloom texture is scaled to the size of the back buffer using bilinear filtering and added directly to the output of the scene.
作为最终场景的一部分,光晕纹理缩小到使用双线性过滤和场景直接输出的后缓冲尺寸。
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