Set the layer blending mode to multiply.
将图层混合模式设置为正片叠底。
Set the layer's blending mode to color.
将图层混合模式设置为颜色。
Change blending mode of the layer to Overlay.
更改图层的混合模式为叠加。
Change the blending mode of the layer to Multiply.
更改图层混合模式为正片。
Set the Blending Mode to Multiply and Opacity to 30%.
设置图层融合模式为“正片叠底”,透明度为30%。
Set the Blending Mode to Soft Light and Opacity to 60%.
将图层模式设置为柔光,透明度设置为60%。
Then in Blending Mode change the status from Normal to Lighten.
然后将 混合模式从正常改为 变亮 。
Fill a new layer with red and set the blending mode to Overlay.
用红色填充,并设置新的混合模式为叠加层。
They should be white set to Soft Light blending mode at 100% Opacity.
这些形状应被填充为白色,其混合模式应为柔光,不透明度为100%。
Now change the blending mode of the layer from normal to screen.
现在将图层的混合模式由正常改为滤色。
Adjust the Blend If slider and set its Blending Mode to Overlay.
调节混合颜色带,并设置混合模式为叠加。
Bring down the Opacity to 70%. Set the Blending Mode to Overlay.
将透明度修改为70%,设置融合模式为叠加。
Change the blending mode to Overlay and reduce the opacity to 63%.
之后将混合模式改为叠加,不透明度为63%。
Name this layer as "Flame" and set its blending mode to "Overlay".
命名为“火焰图层”,图层模式为叠加。
Next to the blending mode there's the Opacity box. Make sure it's says 70%.
不透明度的选框紧靠在混合模式旁,确保其值为70%。
I then faded this to soft light blending mode with an opacity of about 30%.
当时我淡忘这柔和光线混合模式与浑浊的30 %左右。
Then set the layer to Overlay blending mode and use a mask to round off the corners.
然后将这个图层的混合模式设置为叠加,并用蒙版圆滑转角。
Name this layer as "eagle" and change the layer blending mode to "linear burn".
命名为鹰图层,图层模式为线性加深。
Now change its Blending Mode to Overlay and lower the layer's Opacity between 50-90%.
现在,改变它的混合模式为叠加和50- 90%之间的较低层的透明度。
For the wheat layer I used the same OVERLAY blending mode as I used for the windmill.
对于小麦图层,我使用了与风车相同的Overlay混合方式。
Since these shapes are using a blending mode, it's important that they didn't overlap.
由于这些形状是使用混合模式,它的重要的是,他们并没有重叠。
I filled in between the black with white paint and did the same with the blending mode.
我黑色部分填充了白色,混合模式与前相同。
Change the blending mode to Vivid Light to allow the underlying texture to show through.
更改混合模式以生动光,让潜在的纹理显现出来。
Finally, in the Layers window, change the blending mode of the texture layer from Normal to Overlay.
最后,在层窗口,改变混合模式的纹理层从正常的覆盖。
Start by applying the same gradient map as before using a soft light blending mode at 50 per cent opacity.
首先,运用同样的梯度图,然后用软轻共混模式,在50%的不 透明性。
Get the selection of "Inner" layer and Fill it as shown, then set the Opacity to 20% and Blending Mode to Screen.
选择“Inner”内容然后如图填充,然后设置透明度为20%,融合模式为滤色。
Get the selection of "Inner" layer and Fill it as shown, then set the Opacity to 20% and Blending Mode to Screen.
选择“Inner”内容然后如图填充,然后设置透明度为20%,融合模式为滤色。
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