Only Pixel lights cast shadows.
只有像素光可以投射阴影。
Vertex-lit materials won't receive shadows (but do cast shadows).
顶点光照材质不接收阴影(但能投射阴影)。
Palm trees and pillared arcades cast shadows over the burning pavements.
棕榈树和圆柱连环拱廊的阴影投在发烫的人行道上。
These brick structures help to cast shadows on windows and provide storage nooks.
这些砖结构在窗口投下阴影和为存储物品提供空间。
Take your flat-lit images and add drama with additional lights and cast shadows.
以你的平明亮的图像,并添加额外的灯光和阴影戏剧。
For that, I go to the Object Properties and uncheck Both Receive and Cast shadows.
为此,我去对象属性,并取消勾选都接收和蒙上阴影。
The lighting engine is beautiful at night, with dynamic torch lighting and cast shadows.
晚上的光照也很漂亮,火把和影子都是动态的。
Finally, in Forward rendering path, only the brightest directional light can cast shadows.
最后,在正向渲染路径,只有最亮的平行光可以投射阴影。
Objects can cast shadows onto each other and onto parts of themselves (" self shadowing ").
物体可以投射阴影到彼此的上面,以及投射到自身上(自身阴影)。
The time has come to lift your gaze from the fire's brightness and cast shadows of your own.
时间已经到了,去将你凝视的目光从火焰的光芒中抽离,投向你自己的影子吧。
Objects using VertexLit shaders do not receive shadows either (but can cast shadows just fine).
物体使用VertexLit着色器不接受阴影,但能投射阴影。
Just as nearby mountains cast shadows, the crevassed glacier casts small shadows onto the lake's icy surface.
和周围高山向北方投下阴影一样,布满冰缝隙的冰川也在湖泊的表面冰层投下阴影。
This is simply achieved by creating a proxy monitor, and assigning our cast shadows only material to it.
这可通过创建显示器并赋予其产生阴影的材质见大的解决。
Local lights can now cast shadows, and not just a couple, we can have dozens of them doing it simultaneously.
局部的光现在可以投射阴影,而不仅仅是一点,我们可以有几十个同时进行。
Lights can also cast Shadows. Shadows are a Pro-only feature. Shadow properties can be adjusted on a per-light basis.
灯光也可以投射阴影。阴影是专业版的功能。阴影属性可以在每一个灯光的基础上进行调整。
East of Seoul, clusters of small white clouds cast shadows onto the surface below. But most of the white on the peninsula is snow.
除了首尔东部的白色是由于小部分云投影所致,照片上半岛的大部分白色是积雪。
As the soft light of morning appeared across the waves, and CAST shadows of morning on the glass, I saw a figure of a small woman.
早晨和煦的阳光照耀在波浪上,在窗玻璃上投射出早晨的光芒,我眼前仿佛浮现出一个娇小女人的形象。
He subsequently moves into the adjacent room, 2047, whereupon he meets the two women whose stories will cast shadows over his own.
他后来搬进毗连的房间,2047,因此他遇见故事将会投了图像的二个女人在他自己的之上。
The FIG trees sway in the gentle Mediterranean breeze, cotton clouds scattered across the crystal blue-sky cast shadows over the plaza.
无花果树在地中海的微风中轻轻摇邑,棉花般的云朵散布在水晶般湛蓝的天空中,在广场上撒下一地斑驳。
First, the Renderer has to have Receive shadows on to have shadows on itself; and cast shadows on to cast shadows on other objects (both are on by default).
首先,渲染自身具有阴影属性来接收阴影,并投射阴影到其他物体(这两者是默认的)。
I was focusing on where and how the building cast shadows, how to form the land around the building, and how the form would reinforce my concept and performance, among other things.
我把注意力放在从哪里和怎样投射建筑的阴影,怎样制作建筑周围的土地,以及以怎样的形式强调我的概念和建筑外观。
The scene is baked and rendered in dual lightmaps mode: behind the shadow distance buildings are fully lit only by lightmaps, while the two dummies are dynamically lit but don't cast shadows anymore;
该场景在双重光照贴图模式中烘焙和渲染:阴影距离以外的建筑物完全由光照贴图产生照明,而两个假人由实时灯光产生动态光照,但是不投射阴影;
The moon's pale light cast soft shadows.
淡淡的月光投下柔和的暗影。
As the sun went down we cast long shadows on the lawn.
太阳落山时我们在草坪上留下长长的影子。
Coming events cast their shadows before.
未来之事事前有预兆。
The willow trees cast their shadows all around.
柳荫匝地。
The willow trees cast their shadows all around.
柳荫匝地。
应用推荐