Then it introduces the developing background and architecture of the cross-compiler system, ZLTCG.
然后介绍了交叉编译系统ZLTCG的开发背景和体系结构。
We needed a portable cross-platform, architecture compiler system that would allow us to develop code on one OS or architecture and deploy it on another with out recompiling.
我们需要一个可移植的、跨平台、跨系统架构的编译器系统,这样我们可以在一个OS或者系统架构上开发代码,在另一个上面进行部署而无需重新编译。
We needed a portable cross-platform, architecture compiler system that would allow us to develop code on one OS or architecture and deploy it on another with out recompiling.
我们需要一个可移植的、跨平台、跨系统架构的编译器系统,这样我们可以在一个OS或者系统架构上开发代码,在另一个上面进行部署而无需重新编译。
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