For example, hearing the sound of an incoming mortar round in the game will cause you to dive or run for cover more quickly the more often it occurs.
比如,听到游戏中迫击炮的声音,发生的次数越多,玩家就能越快点到水底或是跑到掩护场所。
For example, hearing the sound of an incoming mortar round in the game will cause you to dive or run for cover more quickly the more often it occurs.
比如,听到游戏中迫击炮的声音,发生的次数越多,玩家就能越快点到水底或是跑到掩护场所。
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