The object prototype is a good place to define nearly everything related to the finite state machine: the state table, its actions, and their parameters.
对象原型是定义与有限状态机有关的几乎任何东西的合适位置:状态表、它的操作及其参数。
This article shows how to design the behavior of an animated widget using the graph and table representations of a finite state machine.
本文展示了如何使用有限状态机的图、表表示设计一个动画式小部件的行为。
Change of call file status presents in call file information table by Finite State Machines mechanism.
用有限状态机机制,在话单文件信息表中表示话单文件状态的变化,以便查询。
Change of call file status presents in call file information table by Finite State Machines mechanism.
用有限状态机机制,在话单文件信息表中表示话单文件状态的变化,以便查询。
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