Smooth animation is usually 60 frames per second.
平滑的动画一般需要每秒六十帧。
They provide frame rates up to 100 frames per second.
其提供的帧数率达100帧每秒。
Other versions will allow streaming at 30 frames per second.
其他版本能产生每秒30帧的视频流。
In the faster 10-bit mode, 300 full frames per second are acquired.
在更快的10位模式下,每秒300帧全被收购。
Movie cameras typically operate at a speed of about 24 frames per second.
电影摄像机通常是以大约一秒24帧的速度运转的。
The -mf fps=17 parameter tells mencoder to create a movie at 17 frames per second.
mf fps=17参数告诉mencoder创建每秒 17帧的影片。
Using Moonlights CPU rendering, one demo got between 2 and 9 frames per second.
借助于MoonlightsCPU渲染的一个示例可以实现每秒2到9帧。
If there are few frames per second to render, then much of the user code can be executed.
如果要渲染的每秒帧数很少,那么就可以执行大部分用户代码。
Player input, AI and the updating of the game state have enough with 25 frames per second.
玩家输入,AI和游戏状态的更新每秒25次就足够了。
Most Android displays run at or around 60 frames per second (or 60 Hz, in display jargon).
大多数Android显示系统是以每秒钟60帧的频率工作的(专业点说,叫60Hz)。
A video camera takes a picture of a scene. It does this at a frame rate of 30 frames per second.
摄像机每秒钟拍摄30张(帧)图片。
In this case, 48 frames per second are used, with frames alternating for left eye and right eye pictures.
此时,使用的是48帧/秒,每帧都分左右两边的图片。
The scanner's camera runs at 500 frames per second, and captures rapidly flipping book pages in two modes.
这种扫描器的照相机可以每秒钟拍摄500张照片,它会用到两种模式从快速翻阅的书本上获取信息。
National television scanning system is different, in China is 25 frames per second, each frame of 625 lines.
各国的电视扫描制式不尽相同,在中国是每秒25帧,每帧625行。
At 1000 frames per second water looks like nectar and even the smallest of ripples takes on a magical quality.
在1000帧每秒水看起来像花蜜,甚至最小的涟漪呈现出神奇的质量。
Target FPS: The frames per second deemed acceptable that is used as the benchmark to change the FPS text colour.
认为可接受的帧率,被用来作为改变FPS文本颜色的基准。
The default draw rate is 60 frames per second, although you can alter this rate by calling the frameRate function.
默认的绘制速度是每秒60个画面,但是您也可以通过调用frameRate函数来更改这个速度。
Television systems, which transmit 30 picture frames per second, must operate on a broad electromagnetic spectrum.
每秒传输30幅图象画面的电视系统,它必须工作于宽带电磁波谱。
An easy solution to the timing issue is to just let the game run on a steady 25 frames per second. The code then looks like this.
计时问题的一个简单解决方法是让游戏固定运行在25帧每秒。
The signals of the cameras are preprocessed in hardware and can be fed at rate of 30 or 60 frames per second into a computer.
摄像机的信号在硬盘中进行预处理,并以30或60帧每秒的速度反馈到计算机。
All three can deliver up to 30 frames per second of high-quality video across the network and can be powered by Ethernet or 24 VAC.
三款摄像机都通过网络每秒30帧传输高质量视频,都使用以太网或者24伏电压。
Samsung's digital camera is capable of HD 720p quality video at 30 frames per second and includes a large touch screen LCD display.
三星数码相机的高清720p的能够以每秒30帧的高质量视频,他还有有一个大型触摸屏液晶显示器。
The LIF technique is used for the visualization of the flow patterns which are recorded by a CCD camera at the speed of 25 frames per second.
采用激光诱导荧光技术显示流场。以每秒25帧的CCD摄象机记录近壁流动结构。
This wristwatch-style receiver gives solidiers an aerial view of the battlefield with video beamed directly from drones at 30 frames per second.
这款手表样式的接收器可以使士兵们直接接收到来自无人机拍摄的战场鸟瞰影像,其帧率高达30帧每秒。
The rate of creating third-dimension terrain can reach 20~30 frames per second. This rate can satisfy basically the need of displaying quickly.
生成的三维地形的渲染速度达到了20~30帧,基本上满足了实时显示的要求。
"I learned so much about cinema, " Lee said of this breakthrough to Boston Herald. "With 120 frames per second, I got something new. So I think it's great. "
“我对电影业做了很多了解,”李安向《波士顿先驱报》介绍这项突破时说道。“每秒120帧的拍摄技术,让我产生了一些新想法。所以我认为这简直棒极了。”
When OpenArena was running at 1024 x 768, Ubuntu 10.04 LTS was faster by about 3%, but both Windows and Ubuntu Linux were running at nearly 300 frames per second.
当OpenArena在1024x 768分辨率下运行时,Ubuntu 10.04LTS快大概3%,但Windows和 UbuntuLinux都在 300帧每秒下工作.
You specify the number of frames per second in a Flash application at compile time. Additionally, Flash Player breaks execution up into the following ordered tasks.
您在编译时指定Flash应用程序中的每秒帧数。
There was only one rule - teams had to hit 95 frames per second (the refresh rate of the Valve prototype hardware), or their demos wouldn't be shown at the showcase.
比赛的唯一规则是——每个团队必须在每秒达到95帧(即Valve原型硬件的刷新率),不然他们的作品将不得在展示窗中展示。
There was only one rule - teams had to hit 95 frames per second (the refresh rate of the Valve prototype hardware), or their demos wouldn't be shown at the showcase.
比赛的唯一规则是——每个团队必须在每秒达到95帧(即Valve原型硬件的刷新率),不然他们的作品将不得在展示窗中展示。
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