It had been rendered in the game engine.
这甚至被植入了游戏的引擎之中。
It represents a value within the game engine.
它表示的是一个游戏引擎内部的值。
A game engine doesn't need huge joins on star schemas.
游戏引擎不需要对星型模式做大量联结。
That's right, most of a game engine is not graphics.
这是很自然的,图形只占了游戏引擎的一小部分。
I took a task of writing a white paper about designing a game engine.
朕采取了写一本关于设计的游戏引擎白皮书的任务。
On top of that is a layer commonly called the game engine (or game server).
数据库层上面的一层常常称为游戏引擎(或游戏服务器)。
As a game engine, it lacked capabilities required in business and social context.
作为游戏引擎,它缺少业务和社交环境所需的功能。
This is the tier where the game engine -- the heart of the simulation -- resides.
这一层是放置游戏引擎的地方。
Let's take a look at the basic components of a full-featured 3d game engine.
让我们审视一下一个具备完整特性的3d引擎应该包含那些基本组成部分。
The game engine will keep track of everything in the world like such and such.
这个游戏引擎将保留事物在世界中的轨迹,比如这样这样。
The actual game should never have components that are put into the game engine.
实际的游戏绝不应该包含任何被放入游戏引擎的部分。
Sizing of this tier depends almost entirely on the implementation of the game engine.
这一层的规模几乎完全取决于游戏引擎的实现。
The sizing of the middle tiers depends on the architecture of the game engine itself.
中间层的规模取决于游戏引擎本身的体系结构。
This method can be applied effectively to collision detection in 3d game engine.
该方法能有效地用于3d游戏引擎中碰撞检测的实现。
The game engine will evaluate the script and link this behavior to the cowardly troll.
游戏引擎将会计算这个脚本并把这个行为和胆怯的巨人相关联。
So lets say your writing a 3D game engine that supports a pretty good set of features.
假如说你正在写一个能够支持一大堆很好的特性的3D游戏引擎。
If implemented properly, the game engine will begin to utilize the new servers automatically.
如果实现的方式合适的话,游戏将会自动地开始使用新的服务器。
The actual game engine, not our scripting language, will assign the values in these variables.
对这些变量的赋值将会由真正的游戏引擎而不是我们的脚本语言完成。
Though, it looks like this game engine produces more jaggies at the edges of objects than some others.
不过,似乎这款游戏的引擎在物体边缘造成的锯齿比其他引擎多。
Sizing the next layers down is compounded, because it depends largely on how the game engine is implemented.
下一层的规模评估很复杂,因为它在很大程度上取决于实现游戏引擎的方式。
This is a fighting game engine developed in Python and using Pygame, similar to MUGEN with online capabilities.
这是战斗游戏引擎,使用派森语言开发的,类似MUGEN带有联机的能力。
Unreal engine is essentially capturing the screen in play mode and saving the pictures within it's game engine.
虚幻引擎在演示模式中能从实质上捕捉场景,在游戏引擎中保存图。
For example, for chess game it includes UI and game engine that will allow two people to play chess on same computer.
例如,对于国际象棋游戏它包括用户界面和游戏引擎,让两个人在同一台计算机上玩象棋。
By the end of the semester they will have produced game engine-ready assets and have them loaded and functioning in the game engine.
到了他们制作的游戏引擎将有就绪资产,让他们在游戏中加载和发动机运转学期的结束。
Of course, the game engine ultimately will use these attributes whenever a computer-controlled friend or foe interacts with the player.
当然,无论何时,只要玩家与电脑控制的朋友或敌人相遇,游戏引擎最终都会使用到这些属性。
Of course, the game engine ultimately will use these attributes whenever a computer-controlled friend or foe interacts with the player.
当然,无论何时,只要玩家与电脑控制的朋友或敌人相遇,游戏引擎最终都会使用到这些属性。
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