The sizing of the middle tiers depends on the architecture of the game engine itself.
中间层的规模取决于游戏引擎本身的体系结构。
This paper discusses the basic technical architecture of the 2d network game engine, which will be of reference value for the domestic development of 2d-based network game system.
本文研究的课题初步探讨了2D网络游戏引擎的基本技术架构,对于国内基于2d的网络游戏系统开发具有一定的借鉴和参考价值。
This paper discusses the basic technical architecture of the 2d network game engine, which will be of reference value for the domestic development of 2d-based network game system.
本文研究的课题初步探讨了2D网络游戏引擎的基本技术架构,对于国内基于2d的网络游戏系统开发具有一定的借鉴和参考价值。
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