Figure 2. The blocks of the programmable graphics pipeline.
图2。可编程图形管线模块图。
In the rasterization processing stage of the 3d graphics pipeline, we did solid research on real-time and texture mapping technique.
在图形管线的光栅化处理阶段,本文对实时光照技术和纹理技术进行了具体的研究。
Because there are so many different methods of rendering 3d worlds, it's nearly impossible to give a description of a graphics pipeline that works in all situations.
因为渲染3d世界的方法是如此之多,以至于几乎不可能给出一个在所有情形下都能工作的图形管道的描述。
The experimental results demonstrate that the method reduces the geometry sent to the graphics pipeline and improves the rendering frame rate significantly when navigating at ground level.
实验结果表明,该算法有效地减少了送入图形流水线的几何数据,并在贴地漫游的情况下,显著提高了场景绘制速度。
The use of vertex data from the graphics pipeline to define the search area substantially reduces the amount of searching necessary to generate motion vectors and perform data compression.
使用图形流水线中的顶点数据来定义搜索区极大地减少了产生运动矢量和执行数据压缩所必需的搜索量。
In this paper, starting from the knowledge of computer graphics to study the three-dimensional graphics engine, the theoretical basis, mathematical models, and graphics pipeline of relevant content.
本文首先从计算机图形学的知识入手,研究了三维图像引擎的理论基础、数学模型以及图形流水线的相关内容。
Graphics hardware processes vertices in a pipeline like a factory builds cars in an assembly line.
图形硬件是以流水线形式处理顶点的,就像工厂以流水线组装汽车一样。
This is the same pipeline that has been used in computer games since the early days of computer graphics.
这是相同的管道,已在电脑游戏,因为计算机图形的早期。
Based on the standard graphics rendering pipeline, studies have been made in the areas of graphics rendering efficiency and realism: 1 a fast algorithm of line scan-conversion is presented.
本文针对图形标准渲染管道的图形渲染效率和图形真实感,在直线扫描转换、三维线性变换的统一推导和透视校正方面进行了以下研究:1提出了直线扫描转换的一种快速算法。
With the era of programmable graphics hardware, shader replaces the traditional fixed rendering pipeline to achieve more realistic effects.
随着可编程图形硬件时代的到来,着色器替代了传统的固定渲染管线以实现更加逼真的图像效果。
With the era of programmable graphics hardware, shader replaces the traditional fixed rendering pipeline to achieve more realistic effects.
随着可编程图形硬件时代的到来,着色器替代了传统的固定渲染管线以实现更加逼真的图像效果。
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