• In the above picture, the environment has a Mesh Collider attached.

    上图中,环境附加一个网格碰撞器

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  • They come in handy when you have a complex mesh to use in collisions but cannot use a mesh Collider.

    碰撞器上使用复杂网格网格碰撞器不能用时,这是很好的选择。

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  • Colliders do their best to match the scale of an object. If you have a non-uniform scale (a scale which is different in each direction), only the Mesh Collider can match completely.

    碰撞器尽量匹配对象比例如果组不规则伸缩(维度上的比例不相同),只能使用网格碰撞才能完全匹配。

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  • You can add a mesh Collider to your already existing graphical meshes (even better use the Import Settings Generate Colliders check box), or you can use one of the other Collider types.

    网格碰撞器添加存在图形网格(甚至输入设置产生碰撞器复选好用),或者可以使用种碰撞器类型。

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  • A rocket launcher instantiates a rocket Prefab when the user presses fire. The Prefab contains a mesh, Rigidbody, Collider, and a child GameObject that contains a trail particle system.

    用户按下开火时,火箭发射器实例个火箭预置物体。预置物体包含一个网格刚体碰撞个子游戏物体包含的粒子系统拖尾

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  • A rocket launcher instantiates a rocket Prefab when the user presses fire. The Prefab contains a mesh, Rigidbody, Collider, and a child GameObject that contains a trail particle system.

    用户按下开火时,火箭发射器实例个火箭预置物体。预置物体包含一个网格刚体碰撞个子游戏物体包含的粒子系统拖尾

    youdao

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