• Export the mesh with the skeleton hierarchy, normals, textures and animation.

    导出骨架层级网格法线纹理动画

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  • We subdivide very single planar triangle independently, and finally get a smooth surface interpolating the vertices of the original triangle mesh and their normals.

    通过单个平面三角单独细分,最后我们得到一张插值三角网格顶点和顶点法向的光滑曲面

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  • Vertex positions (may include normals also) for all the vertices in the mesh for all the animation frames are stored in memory.

    动画所有网格顶点包含着顶点位置(可能包括法线)其全部储存内存中

    youdao

  • Normals are assumed to be associated with the front faces of a mesh primitive.

    法线假设与网状结构基本型别的正面关联

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  • If normals are not specified, their generation depends on whether the developer has specified triangle indices for the mesh.

    如果指定法线,则是否产生法线要开发人员是否指定网状结构三角形索引而定。

    youdao

  • If normals are not specified, their generation depends on whether the developer has specified triangle indices for the mesh.

    如果指定法线,则是否产生法线要开发人员是否指定网状结构三角形索引而定。

    youdao

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