• How to pass textures to DirectX 9 pixel shader?

    如何通过纹理9像素着色器吗?

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  • The texture can now be sampled in the pixel shader.

    然后像素着色器就可以进行采样了

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  • If possible simplify your pixel shaders by moving code to vertex shader.

    如果可能,为了简化像素着色器,把代码移动顶点着色器中。

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  • Is the distinction between vertex and pixel shader necessary or even beneficial?

    顶点像素着色器必要的甚至有益区别

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  • The pixel shader computes a ray from the eye to the pixel being drawn on the quad.

    像素着色起计算眼睛矩形光线

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  • Gets the maximum number of instruction slots supported by the specified pixel shader version.

    取得值这个值指出是否支援指定像素著色器版本

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  • Pixel shader a pixel shader is a graphics processing function that calculates effects on a per-pixel basis.

    像素着色器像素着色器像素计算效果图形处理功能

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  • This is fast, efficient, and can produce very detailed effects while freeing up pixel shader resources for other USES.

    种快速有效的方案而且还可以产生非常细微的图像效果解放像素着色器资源以供他用。

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  • Gets a value that indicates whether the specified pixel shader version can be rendered in software on the current system.

    取得这个值指出是否支援指定像素著色器版本

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  • The main process is as follows. The particles are handled in the same manner as in the 2D technique until they reach the pixel shader.

    主要过程如下所示,粒子2D技术那样处理直到他们用上像素着色器。

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  • This compute shader will be general purpose and capable of operating on diverse data structures that pixel shaders are not geared towards.

    这种计算着色一般用途操作各种数据结构像素着色不是针对。

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  • The first approach to dealing with this is to perturb the depth being output from the pixel shader by a depth stored in the particle texture.

    解决这个问题的第一办法是是改变深度这个深度像素着色器根据储存粒子纹理中的深度生成。

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  • The scene in this sample is rendered using a pixel shader to control the ambient, diffuse, and specular contribution of each light at every pixel.

    例子场景渲染使用像素着色器控制环境光漫反射镜面反射作用每个像素上各个光照

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  • Once you've mastered the basics of HLSL shaders, you can create pixel shaders that implement the algorithms for drawing common types of gradients, then apply a different shader in SpriteBatch.

    一旦掌握基本HLSL着色器,可以创建实现算法像素着色常见渐变类型然后运用不同材质spritebatch

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  • Try to reduce the overall number of shader passes (Shadows, pixel lights, reflections).

    尝试减少着色通道(阴影像素灯光,反射)全部数量

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  • Recently, LOD techniques included also shader management to keep control of pixel complexity.

    最近LOD技术被阴影管理系统中的复杂像素控制

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  • Recently, LOD techniques included also shader management to keep control of pixel complexity.

    最近LOD技术被阴影管理系统中的复杂像素控制

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