The scene graph is the breach.
场景图是突破口。
Let's add it to the scene graph.
让我们把它加到场景图。
Find all OQNs in the visited scene graph and enable or disable queries...
在已经遍历过的场景图中查找所有的OQN并设置打开或者关闭查询。
Find all OQNs in the visited scene graph and set their visibility threshold.
查找已经遍历过的场景图中所有的OQN然后设置他们的可见性阈值。
Such crashes are almost always caused by modifying the scene graph during the cull or draw traversals.
在拣选和绘制遍历中修改场景,经常会导致这样的崩溃。
Therefore, an effective scene graph data representation of virtual maintenance training system is presented in this paper.
该文针对虚拟维修操作的特点,提出了一种新的场景图数据结构。
The new interface is built with Clutter, an open source scene graph framework that supports hardware-accelerated rendering.
新的界面基于Clutter(一个开源Scene Graph架构,支持硬件加速渲染)。
In addition, if changes to the visual tree force updates to the composition scene graph, your event handler method is also called.
此外,如果视觉化树状结构的变更强制更新复合场景图形,也会呼叫事件处理常式方法。
The problem becomes more complex if your application modifies a node that is buried deep within a scene graph or selected interactively by a user.
只有当你的程序修改一个在场景图中隐藏很深或者经由用户交互式而被选择的节点的时候,问题才会比较复杂。
In this paper, the author discussed the 3d object scene graph structure theory, system design and implementation techniques and application case.
在论文中,作者讨论了虚拟现实技术中的三维实体的场景储存结构理论、结构构成原理与设计方法以及典型应用系统等内容。
Some design problems were discussed and solved such as Scene Graph, Shape Modeling, iterative algorithm on coordinate transform and collision response etc.
探讨解决了一些设计上的问题,诸如构造场景图与几何建模、坐标变换迭代算法、碰撞响应处理等。
To remove the limitations of traditional scene graph structure in development of virtual maintenance training system(VMTS), a new scene graph structure is presented.
针对传统场景图结构在开发虚拟维修训练系统时的局限性,提出了一种新的场景图数据结构。
As you develop code to dynamically modify the scene graph, you might encounter an application crash or segmentation violation that occurs during the scene graph modification.
因为你的代码可以实时的修改场景图想,你的程序可能会崩溃或者会导致场景修改中发生分割违例。
Chapter 2 introduce the principle and system architecture of VRML, especially focus on the important concepts, such as node, scene graph structure, event system and extended mechanism.
第二章介绍了虚拟现实建模语言VRML的核心原理和体系结构,并对VRML中的一些重要概念如节点、场景图结构、事件体系、扩展机制等作了详细介绍。
Virtual world management component introduces scene graph to make an effective maintenance of virtual world database, state update message is used to keep the consistency in virtual world.
虚拟世界管理模块引入场景图分级结构来组织管理虚拟世界的模型数据,通过发送状态更新消息有效的维护了虚拟世界场景的一致性。
Dynamical simulation simulate the running scene of system using graph and image technology, and mainly used to demo and training.
动态模拟运用图形图像技术模拟系统运行现场,主要用于演示和培训;
In object recognition stage, the approach divides the matching between scene and model into three parts, i. e. the Scanner, the Graph matcher and the Matching Verifier.
在物体识别阶段,将景体与模型的匹配分成三部分进行,即扫描部件、图的匹配部件及匹配检验部件。
In object recognition stage, the approach divides the matching between scene and model into three parts, i. e. the Scanner, the Graph matcher and the Matching Verifier.
在物体识别阶段,将景体与模型的匹配分成三部分进行,即扫描部件、图的匹配部件及匹配检验部件。
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