• The scene graph is the breach.

    场景突破口

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  • Let's add it to the scene graph.

    我们场景图。

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  • Find all OQNs in the visited scene graph and enable or disable queries...

    已经遍历场景查找所有OQN设置打开或者关闭查询

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  • Find all OQNs in the visited scene graph and set their visibility threshold.

    查找已经遍历场景所有OQN然后设置他们的可见性阈值

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  • Such crashes are almost always caused by modifying the scene graph during the cull or draw traversals.

    在拣选绘制修改场景经常导致这样崩溃

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  • Therefore, an effective scene graph data representation of virtual maintenance training system is presented in this paper.

    该文针对虚拟维修操作特点,提出一种新的场景数据结构。

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  • The new interface is built with Clutter, an open source scene graph framework that supports hardware-accelerated rendering.

    新的界面基于Clutter一个开源Scene Graph架构支持硬件加速渲染)。

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  • In addition, if changes to the visual tree force updates to the composition scene graph, your event handler method is also called.

    此外如果视觉化树状结构变更强制更新复合场景图形呼叫事件处理常式方法

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  • The problem becomes more complex if your application modifies a node that is buried deep within a scene graph or selected interactively by a user.

    只有当程序修改一个场景隐藏很深或者经由用户交互式而选择节点的时候,问题才会比较复杂

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  • In this paper, the author discussed the 3d object scene graph structure theory, system design and implementation techniques and application case.

    论文中,作者讨论了虚拟现实技术中的实体场景储存结构理论、结构构成原理设计方法以及典型应用系统等内容。

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  • Some design problems were discussed and solved such as Scene Graph, Shape Modeling, iterative algorithm on coordinate transform and collision response etc.

    探讨解决了一些设计上的问题诸如构造场景几何建模坐标变换迭代算法碰撞响应处理

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  • To remove the limitations of traditional scene graph structure in development of virtual maintenance training system(VMTS), a new scene graph structure is presented.

    针对传统场景结构开发虚拟维修训练系统局限性提出一种新的场景图数据结构。

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  • As you develop code to dynamically modify the scene graph, you might encounter an application crash or segmentation violation that occurs during the scene graph modification.

    因为代码可以实时的修改场景图想,你的程序可能崩溃或者会导致场景修改发生分割违例

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  • Chapter 2 introduce the principle and system architecture of VRML, especially focus on the important concepts, such as node, scene graph structure, event system and extended mechanism.

    第二章介绍虚拟现实建模语言VRML的核心原理体系结构,并VRML中的一些重要概念节点场景结构事件体系、扩展机制等作了详细介绍。

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  • Virtual world management component introduces scene graph to make an effective maintenance of virtual world database, state update message is used to keep the consistency in virtual world.

    虚拟世界管理模块引入场景分级结构组织管理虚拟世界模型数据,通过发送状态更新消息有效维护虚拟世界场景的一致性

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  • Dynamical simulation simulate the running scene of system using graph and image technology, and mainly used to demo and training.

    动态模拟运用图形图像技术模拟系统运行现场主要用于演示培训

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  • In object recognition stage, the approach divides the matching between scene and model into three parts, i. e. the Scanner, the Graph matcher and the Matching Verifier.

    物体识别阶段将景模型匹配分成部分进行,扫描部件、的匹配部件匹配检验部件

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  • In object recognition stage, the approach divides the matching between scene and model into three parts, i. e. the Scanner, the Graph matcher and the Matching Verifier.

    物体识别阶段将景模型匹配分成部分进行,扫描部件、的匹配部件匹配检验部件

    youdao

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