Set the GL_MODULATE texture environment, set the texture repeat mode to GL_CLAMP, and set the texture border color to white.
把纹理的重复设置成夹断gl_clamp,然后把纹理的边界颜色设置成白色。
Set the GL_MODULATE texture environment, set the texture repeat mode to GL_CLAMP, and set the texture border color to white.
把纹理的重复设置成夹断gl_clamp,然后把纹理的边界颜色设置成白色。
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