• Normal Maps, Specular Pass, Fixes and Enhancements!

    普通地图光照反射,修复增强。

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  • There are four colors: Ambient, Emissive, Diffuse, and Specular.

    其中四种颜色环境光色、发射光色、漫射反射光色。

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  • These include Base Color, Metallic, Specular, and Roughness.

    这些包括基本金属镜面粗糙度

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  • ZFW-T002 (case: silver specular, dial: white, band: gray leather)

    ZFW - T002(表体:银色镜面表盘白色表带灰色皮革

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  • The main production and operation of the Company specular ink.

    公司主要生产经营镜面油墨

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  • Textures are at 4k resolution, Defuse, Specular, Displacement.

    纹理4k分辨率化解镜面位移

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  • To avoid this you must set a lower amount in the specular level slot.

    为了避免出现这种状况,可以设置高光级别值。

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  • Specular reflection: The light that reflects off objects with a shiny surface.

    镜面反射光线光亮平面对象反射回来。

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  • Specular Transmittance shows the skin like it exists naturally, like glass.

    镜面透射率玻璃一样反映自然状态下的皮肤

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  • From here we will move on and begin to create a specular map for our creature.

    这里我们继续前进,开始创造一个镜面映射我们生物

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  • If it's a shiny object, you would use a lighter color for Specular reflections.

    如果闪亮对象可以比较亮的颜色用作镜面反射。

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  • Then do the opposite with the second specular layer: small shape and very bright.

    然后二层相反的操作:亮的高光

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  • The shiny silver ball's diffused color would be silver and its specular component white.

    闪闪发光的银色漫反射光线应该银色的,镜面反射部分为白色

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  • This harmony could hardly help giving rise to a beautiful friendship and a specular project.

    这种和谐禁不住便出现美丽的友谊镜面项目

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  • If your light is very bright, you will have a very strong specular highlight in the rendering.

    如果非常的亮渲染得到一个非常强烈的高光

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  • In this way we have much more control of the position, colour and brightness of the specular highlights.

    这种方式我们可以更好控制高光位置色彩亮度

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  • This is a diffuse phenomena, its specular equivalent would be something like transparency or refraction.

    一个现象镜面等于折射透明度

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  • Result of the base pass is Z buffer filled with scene contents and Render Texture with normals & specular power.

    基本渲染结果被屏幕内容满的Z缓冲和带有法线高光强度的渲染纹理。

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  • The safe shading network demonstrates how to make a surface transparent only where there are specular highlights.

    这个安全材质网络证明了如何一个高光区上的表面透明材质

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  • For a rubber ball, you could use a black or red specular light instead of white which would make the ball appear less shiny.

    而对于橡皮可以使用黑色或者红色反射光代替白色使得看上去不那么

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  • For a rubber ball, you could use a black or red specular light instead of white which would make the ball appear less shiny.

    而对于橡皮可以使用黑色或者红色反射光代替白色使得看上去不那么

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