In this architecture, all data for each vertex must be available at the same time.
在这一架构中,来自各顶点的所有数据都必须同时可用。
Because one vertex can only have one normal, you must duplicate the vertices as well.
由于一个顶点只能有一条法线,所以你还要复制顶点。
In the first feasible region above, the optimal solution is the right vertex of the solution space.
在上面的第一个可行域中,优化解决方案是解析空间中的右顶点。
If the horizontal line drawn is aligned with a polygon vertex, then only the segments that are below the line are counted.
如果所绘制的水平线与一个多边形顶点对齐,那么只计算位于该线下方的部分。
The vertex positions are not enough.
仅有顶点位置还不够。
In prognathous insects, the vertex is not found between the compound eyes.
下巴突出的昆虫的复眼之间没有顶点。
A vertex tree is built to represent the data structure of the models by octonary subdivision.
以八叉剖分来建立一棵顶点树,用以表示整个网格模型的数据结构。
The portal protein that forms the unique DNA entrance vertex of prohead.
门脉蛋白形成了独特的DNA前头的入口点。
Listing 4 shows how to use vertex colors.
清单4示范了使用顶点颜色的方法。
Vertex Pharmaceuticals -- up 256%... and counting!
顶点药品 ——涨幅: 256%
Try not to use lights at all, even vertex lights.
尽量不使用所有的灯光,即使是顶点灯光。
For example, vertex 0 is defined as position (-1, -1, 1).
例如,顶点0定义为坐标(-1,- 1,1)。
This happens if the graph is disconnected or has a cut vertex.
如果一个图是不连通的或有割点,就发生这种情况。
In the class member section, I define each vertex color in VERTEX_COLORS.
在类成员部分的VERTEX_COLORS中定义了各顶点颜色。
Each face is an equilateral triangle and three faces meet at each vertex.
每一个面是正三角形并且于每一个顶点处有三个面相交。
Start with a vertex, put it in the tree. Then repeatedly do the following.
从一个顶点开始,把它放到树的集合中。然后重复做下面的事情。
For each vertex, a texture coordinate defines which texture position will be used.
对于每个顶点而言,纹理坐标定义了使用纹理的位置。
Per-vertex dynamic lighting can add significant cost to vertex transformations.
逐像素的动态光照将对顶点变换增加显著的开销。
At first we need to get normals for each triangle vertex, but how to achieve this?
首先我们需要对每个三角形顶点法线,但如何实现这一目标?
By now, you have probably guessed that I'll introduce yet another per-vertex attribute.
现在,您或许已经猜测到我将引入另外一种每个顶点都具备的属性。
This way, not every person will be able to read and modify your vertex shader source.
使用这种方法,就不是每一个人都可以看到你的顶点着色源文件了。
In flat-shading mode, you use the color of a triangle's third vertex across the whole triangle.
在平面着色渲染模式下,可用三角形的第三个顶点颜色为整个三角形着色。
So far, I've shown you two ways of changing your cube's appearance: vertex colors and materials.
至此,我已经介绍了更改立方体外观的两种方式:顶点颜色和材质。
Graphics CARDS without hardware vertex processing, common on cheaper laptops, do not appear to work.
显卡如果不具有硬件顶点处理能力(便宜的笔记本电脑通常安装这样的显卡),就不能正常工作。
It chases vertex after vertex through the different processing steps until each one reaches the screen.
它逐个地对各顶点进行一系列的处理,直至各顶点都显示在屏幕上。
This is, in all the time I've been doing software, the only five-dimensional vertex case I've ever seen.
在所有的时间里,我一直在做软件,所以我只见过五维顶点案例。
The three vertices of the iron triangle collapse into one vertex of the Agile triangle called constraints.
传统铁三角的三个顶点转变为“敏捷三角形”的一个顶点,被称为约束。
The driver might allocate a larger buffer after this point, or you might need to reduce your vertex count.
在这点之后,驱动可能会分配一个更大的缓存,或者你可能需要降低你的顶点数量。
Vertex colors and, as you'll see later, textures don't need light; they will always display in the defined color.
顶点颜色和后面即将介绍的材质是不需要光线的,它们永远显示为定义好的颜色。
The algorithm works because if a vertex has no successors, it must be the last one in the topological ordering.
算法能够执行是因为,如果一个顶点没有后继,那么它肯定是拓扑序列中的最后一个。
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