First you'll examine the available modeling techniques and then create a base mesh. You'll then incorporate UV mapping and virtual sculpting.
它结合了所有的方法介绍,首先,你审核现在的建模技术,然后创建一个基本的多边形,然后进行UV拆分并导入雕刻软件进行雕刻。
This thesis also analysis the coordinate mapping from virtual sculpting to realmachining based on the Human Computer Interactive input way of electromagnetictracing.
本论文针对特定的电磁跟踪式输入方式,完成了从虚拟雕刻设计到实际加工的映射。
This thesis also analysis the coordinate mapping from virtual sculpting to realmachining based on the Human Computer Interactive input way of electromagnetictracing.
本论文针对特定的电磁跟踪式输入方式,完成了从虚拟雕刻设计到实际加工的映射。
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