In Battle stance and Berserker stance, all threat from a Warrior is multiplied by 80%. In defensive stance, the multiplier is 130%. With Defiance, it is 145%.
在战斗和狂暴姿态下,所有的仇恨值将会被乘以80%这个系数。在防御姿态下,这个系数变为130%。在如果升了挑畔天赋时,这个系数是145%。
You will find that in defensive stance with defiance, the first hit over 69 damage will score the warrior aggro.
你将会发现,加过挑畔天赋,在防御姿态下,第一个超过69点的伤害将会使怪物转而攻击战士。
You will find that in defensive stance with defiance, the first hit over 69 damage will score the warrior aggro.
你将会发现,加过挑畔天赋,在防御姿态下,第一个超过69点的伤害将会使怪物转而攻击战士。
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