光线在按照聚光灯的角度和范围所定义的一个圆锥区域照射所有物体。只有在这个区域内的对象才会受到光线照射。
A light that shines everywhere within a cone defined by Spot Angle and Range. Only objects within this region are affected by the light.
光线在按照聚光灯的角度和范围所定义的一个圆锥区域照射所有物体。
A light that shines everywhere within a cone defined by Spot Angle and Range.
聚光灯的灯光的锥形角度(照射范围角度)和物理灯光材质通过一个按钮可以轻易的匹配。
The spotlight and physical light shaders have a button to easily match the cone angle to the maya setting.
聚光灯的灯光的锥形角度(照射范围角度)和物理灯光材质通过一个按钮可以轻易的匹配。
The spotlight and physical light shaders have a button to easily match the cone angle to the maya setting.
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