Irradiance map + Light cache: the mostly used GI combination.
发光贴图+灯光缓存:GI的最常见的组合。
The irradiance map of the output on the screen is shown to the left of the model.
在模型的左边展示了萤幕上输出的照度分布图。
Step Six. When the animation is calculated THEN you save your final Irradiance map.
第六步,动画计算完成后,再一次保存光子贴图,这是最终的光子贴图了。
The edges are brighter, because I used GI (with irradiance map), as I did on all previous images.
边缘变量是因为我使用了全局光,以上的也使用了同样的照明。这是没有全局光的效果。
I render day time images usually with an Irradiance Map and Light Cache solution with moderate Settings.
我渲染日间图片通常使用发光贴图和光缓存并进行适当的调节。
I render day time images usually with an Irradiance Map and Light Cache solution with moderate Settings.
我渲染日间图片通常使用发光贴图和光缓存并进行适当的调节。
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