Key frame animation is a kind of computer animation method. This method calculates frames between two key frames automatically according to kinematics and kinetics.
关键帧动画是利用计算机的运算能力,按照运动学和动力学的规律计算生成两个关键动作之间的运动动作序列的动画方法。
So now we can scale the animation - ignore key frame 0, this should be close to zero, if not use the difference to scale the Angle.
因此现在我们能够按比例修改动画——忽略关键桢0,如果不使用差额按比例修改角度,这应该接近0。
This paper researches method of key frame editing and interpolation for human animation motion detail enhancement.
本文研究增强人体关节动画中运动细节描述的关键帧调整和插值方法。
Other examples of key scenarios could be the desired frame rate for animation sequences, or the maximum working set allowed for the application.
关键方案的其他示例可以是动画序列所需的帧速率或者应用程序所允许的最大工作集。
Key-frame animation is the common mode for making 3D animation, and tween-frame interpolation is the most important part.
关键帧动画是3维动画制作的常用模式,中间帧插值又是关键帧动画中最为繁琐的环节。
By all these, it has provided an implemental model for the general Key-Frame Animation Theory.
从而为一般的关键帧动画理论在三维交互环境中的具体应用提供了一个现实的实践模型。
It is beneficial to motion data compression and browsing, and make a bridge between motion capture and key-frame animation.
提出了一种从运动捕捉数据中提取关键帧的方法,有利于运动数据的压缩和检索,并同传统的关键帧技术建立了联系。
In order to make animation having more detail information, researchers advance many kinds of key frame extraction program.
因此,为了通过较少的数据存储获得更多的运动细节信息,人们提出了多种关键帧提取方案。
In order to make animation having more detail information, researchers advance many kinds of key frame extraction program.
因此,为了通过较少的数据存储获得更多的运动细节信息,人们提出了多种关键帧提取方案。
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