In this thesis, a method of real-time painting and clipping based on GPU Marching Cubes algorithm, with a surface marking rule, is presented.
本文在GPU的移动立方体算法基础之上,提出面标记策略的实时着色与实时切割技术。
In this thesis, a method of real-time painting and clipping based on GPU Marching Cubes algorithm, with a surface marking rule, is presented.
本文在GPU的移动立方体算法基础之上,提出面标记策略的实时着色与实时切割技术。
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