That's the interactive program we have both in shock wave and in job of 3D, which allows students to build molecules.
那便是互动项目,我们同时有冲击波,和3D效果,使学生能够,构建分子。
but I think eventually 3D, like people will get tired of only seeing 3D.
但我认为只看3D,人们也会产生视觉疲劳。
So, I'm asking very specifically about radial nodes here, how many radial nodes does a hydrogen atom 3 d orbital have?
我问的是径向节点,这里3d轨道的径向节点有多少个?
Everything moves around in 3D.
所有的物体在三维中运动
But we also use active visualizations we have a couple of ways to do active 3D visualizations.
但我们也使用主动性直观化,我们有很多方法,来实现3D直观化过程。
You can see 4s, then 3d, then 4p and then 5s.
你能看到4s层,然后是3d层,然后是5s层。
I specify in 2D animation even though I do a little bit of 3D,
我主攻2D动画,也涉及一点3D的东西,
everyone thinks that 3D's going to be the next big thing,
所有人都认为3D会是未来的趋向,
The 3D wasn't that great.
D的效果不那么好。
s1 So for the fourth period, now we're into the 4 s 1 3d for potassium here. And what we notice when we get to the third element in 4s2 and the fourth period is 3d that we go 4 s 2 and then we're back to the 3 d's.
对于第四周期到现在我们来到钾的1,然后我们返回到,我们注意到当我们看到第三个元素,第四周期我们来到,然后我们返回到。
There's only one occasion where it helps to go to three dimensions because there are certain things you can do in 3D you cannot do in less than 3D.
只有一种情况下进入三维是有意义的,因为有些事情你能在三维空间内完成,但低于三维就做不到了
And what we see is that 4s lies below 3d, according to this set of rules.
我们看到4s能在3d层下面,这是根据这些规则得到的。
So if we have a 3 d orbital, we're talking about n minus l minus 1, what is n equal to? What is l equal to?
如果我们有一个3d轨道,我们用n减去l减去1,n等于多少?l等于多少?
That's commonly used by game developers and 3D studio that make movies of it.
这种技术通常是游戏开发者使用,以及做电影的3D工作室使用。
So if you look at the energy diagram, what we see is that the 4 s orbitals are they're just ever so slightly lower in energy than the 3 d orbitals.
如果你看能量图,我们看到的是4s轨道,他们仅仅比3d轨道,能量低一点点。
They can click on the particle and move it around in this 3D space.
学生可以在物质上点一下,然后让它动起来,在这个3D空间里。
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