And, at one point in time, he laments the end of the old Latin world and the B.C. world, when people could have these child slaves.
在某一时刻,他为拉丁时代和公元前时代的结束而哀悼,那时人们可以拥有小孩做奴隶。
0 And we'll also see backslash 0 which is actually the special character that's used at the end of a string to say no more string after this point in memory.
还有0,用于存储器中字符串末尾,表示在此之后就,没有字符了。
They'll keep trying to get it going, but maybe we should move on with our lives here while this is happening, and we'll click it back at the end, and if we have a nice set up at any point, I'll just stop and we'll go back and we'll look at it again.
它们会一直让它保持运动,但是或许我们应该,在这个过程中离开一会儿,我们在最后点击它,如果我们在每一个点,都有一个好的装置,我就会停止然后,返回再去看看它。
And when I do this test, what I want to do, is say I'm going to pick the middle spot, and depending on the test, if I know it's in the upper half, I'm going to set my start at the mid point and the end stays the same, if it's in the front half I'm going to keep the front the same and I'm going to change the endpoint.
如果我知道目标数可能,再比中值点大的区间里,我可能就会把开始点设为中值点,而尾点不变,如果在小的那个区间里,就保持开始点不变而把尾点设为中值点,你们可以看到这儿的代码,就是这么做的,对不对?它是怎么做的?
Now the cadence is --cadence is simply the end of a musical phrase, particularly in this case the end of a chord progression, where we are at a point of arrival; the cadence brings us to a point of arrival.
终止式的意思就是一段音乐分句的结尾部分,就这里来说是一段和弦进行的结尾,这段音乐就这样结束了,这段终止式结束了这段音乐。
it's clear that you want to add a vector that looks like that, because then you go from the start of this to the finish of that, you end up at the same point and you get this invisible 0 vector.
显然应该给它加上这样一个矢量,因为从这个矢量的起点指向那个矢量的终点,最终指向的是同一个点,你就得到这个不可见的零矢量
But at the end of the day, the point of the slides is not to expect you to now go write programs in C but really to just remind you that, hey, if you ever get distracted from some of the minutia that is the semicolons, parentheses, and what is very new to many of you, it's really no different than the fun and games we implemented with Scratch last week.
但是最终,我们课件上讨论的主题,并不是让你现在就写一个C语言的程序,而是要告诉大家不要你被那些分号括号,还有一些从未见过的符号等一些细节搅得心烦意乱,因为它们本质上,和我们上周用Scratch做出来的游戏,并无区别。
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