Situation number two is I take the same number, and I make a row. They are all in one row.
状态二我将采用同样的数字,并且我做了一个箭头,它们全部都在一列上。
Some people like to use an arrow, and the arrow points in the direction of the more electronegative end.
也可以用箭头,箭头指向,带负电的一极。
Instead if we want this pointer to represent the address of something in as much as it points at that address let's just draw an arrow.
如果我们想要让这个指针表示,数据的地址,它指向的地址,我用一个箭头表示。
The proper way to draw a vector is to draw an arrow that's got a beginning and it's got an end.
画矢量的正确方法是,画一个有起点和终点的箭头
And we're going to have q2 prime, and we're going to draw the arrows in the positive direction in these cases.
还有q2一撇,在这个例子中,我们把箭头朝正方向。
So if we want to put that in chemical terms, we want to make sure we put these in brackets here, and remember, this is the resonance arrow, it's not a reaction arrow, it's a resonance arrow, so make sure you mark it up correctly like that.
那么如果我们把它类比到化学中来,我们要确保它们都放在括号里,而且要记住,这是一个表示共振态的箭头,而不是表示化学反应的,它是一个表示共振态的箭头,因此请务必像这样正确地标记它。
You could do one of these little boxes they do in sociology or political science, and have these arrows running all over the place.
你可以把这些画成图示,像在社会学和政治学课上那样,把箭头画得到处都是
That's what this arrow at the right shows, the direction of the flow of information.
这就是右边这个箭头的含义,即信息流动的方向
For instance, bronze is allocated to different places for the manufacture of arrowheads or swords, with a note telling how many smiths in each place are active and how many are not.
举个例子,青铜分配到,不同地方用于制造箭头,或者刀剑,然而每个地方能劳动,和不能劳动的铁匠数目都有记录
You drive your car in, it shows you by the arrows where you go, you stop at window one to make your order and pay, and then you go to window two to collect your food, and they're open twenty-four hours.
你开车进来,沿着箭头指示,直到第一个窗口停下,点单,付账,再开到第二个窗口领取食物,他们是二十四小时营业的
And the way I remember that is I put a little cross here, and then I make that the plus end.
我还记得要,在箭头尾部打个叉,然后让加法完结了。
And I have purposely made the arrow shorter to indicate that it has been slowed because we are going to argue its mass didn't change, so the only way to change its energy is to change its velocity.
我已经故意将这个箭头弄短,用来象征它变慢了,因为我们将证明它的质量没有变,只有它的能量改变了,也就是它的速度变了。
So if I get rid of these arrows, there's no heat flowing because they're in thermal equilibrium, then I can't have an arrow here.
所以如果我擦去这些箭头,没有热流存在,因为它们处于热平衡,那么这里也不能存在一个箭头。
Scratch This Boolean expression allows you to say to scratch if you are touching the mouse pointer, the little arrow, do something. How do we do something?
布尔表达式允许你告诉,当你触碰到鼠标指针,也就是小箭头,程序就相应地做一些事情?
If you want to talk about an arrow of any kind, you've got to put a little arrow on top of it.
如果你问要画什么箭头,只要在上面画个小小的箭头就行
Most of the time, when we deal with vectors, we don't draw these arrows anymore.
多数情况下,当我们处理矢量时,就不再画出这些箭头了
You can kind of see where the syntax is going, looks like a loop, but you can kind of put blocks inside of you, and the little arrow suggests that once you get to the bottom just like our socks example, you're gonna do the following again.
从某种程度上你可以看到它的语法构成,像个循环,你也可以把,一些程序块放到循环中,如同短袜的例子,这个小箭头暗示你一旦到达底部,你将会重复接下来的事情。
That's why we don't have an arrow here, because we could go back, this way too.
这就是为什么我们这里没有用箭头的原因,因为我们可以过渡回去,像这样。
The picture is more compelling with an arrow at this point.
在这里这张图中的箭头是扣人心弦的。
When I draw something without an arrow, I'm talking about the magnitude.
如果我写下的字母没有箭头,那就说明我在讨论模长
Now I'm hitting the down arrow.
先在我敲下箭头键。
But since in drawing Lewis structures actually, in some cases you do, you can draw a dotted line that means a 1 and 1/2 bond, but most in most cases, we just draw out both resonance structures, and the way that we say it's a resonance structure is that we put it in the brackets and we put an arrow between it.
但是由于在画路易斯结构时,其实,在某些情况下是可以的,你可以画一条虚线来表示一又二分之一键,但是在多数情况下,我们就把两个结构都画出来,而我们说这是一个共振结构的表示的方法是,把它们放在括号里,并在中间放一个双箭头。
And I am going to let this arrow somehow indicate the value of the incident energy.
我将用这个箭头,来揭示,入射能量的值。
Number two, pointer dereferencing starts at the pointer and follows its arrow over to access its pointee.
第二,指针非关联化从指针开始,通过它的箭头,来使用它的指针数据。
Somewhere else in memory but it's a different number hence it's a different arrow.
内存中的其他地方,但是它是一个不同的数字,因此它是一个不同的箭头。
So I'm hitting the up arrow right now.
所以现在我在敲右箭头键。
Let's just assume that s1 is a pointer and as an arrow suggests it's pointing at this byte here.
我们假设s1是一个指针,就像箭头所表示的,指向这个字节。
An arrow to the same thing, right?
一个箭头指向同一东西,对不?
If you drop the arrow, it's the usual convention, if you're talking about the length of the vector A.
如果你把箭头去掉,就表示矢量 A 的模长,这是约定俗成的
应用推荐