Another way to represent a point in a plane is I've got a radius and I've got an angle from the x-axis, right, and that's a standard thing you might do.
平面上面的点的方法,也就是极坐标,上面那种方法其实是,如果你们喜欢我这么说的话,笛卡尔坐标表示法。
Right, and just to get a sense of this, let's look at a simple little example, so on your hand-out, you'll see I've got a little piece of code that says assuming I've got one of these points, I want to do things with it, for example I might want to add them together.
这些数组中的一个,你怎么能够知道,它是哪种类型的呢?,你怎么知道它是以笛卡尔坐标,表示的还是以极坐标,形式表示的呢?,你没有可以用来区分的东西,你没有说明这种信息,聚集实际上的意义。
What I want to do is I want to draw a picture here, in which on the horizontal axis, I'm going to put the probability of the other guy choosing Right.
我要在这里画一张图,坐标系的横轴,表示对手选右的概率
That was Cartesian space. When I plot r as a distance out from the nucleus that is sort of our simple-minded planetary model. Now let's look at energy.
笛卡尔坐标系,当我用r表示,离原子核的距离时,那只是我们头脑中简单的,类似行星的模型,现在我们看一下能量问题。
You've got to be very used to the notion of taking a vector in some oblique direction and writing it in terms of i and j.
你们应该已经很熟悉,倾斜的坐标系中矢量的概念,和用 i 和 j 来表示该矢量的方法
I think I wrote this down carefully so I would make sure I did it right.
好,假设实际上这个数组,并不是x坐标和y坐标的表示。
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