In this architecture, all data for each vertex must be available at the same time.
在这一架构中,来自各顶点的所有数据都必须同时可用。
The vertex positions are not enough.
仅有顶点位置还不够。
现在我们需要一个顶点缓冲。
顶顶健康,跺跺幸运。
Vertex HID xenon kit, your best choice!
顶点hid氙包,您的最佳选择!
If no such vertex is found, 1 is returned.
如果没有这样的顶点,就返回- 1。
Operations are done on a per-vertex basis.
操作是基于每个顶点完成的。
You can give vertex unique and random ids.
你能给点独特的和随机的。
To increase the number of vertex pipelines.
增加顶点流水线的条数。
So how do you shade a vertex (its just a point)?
所以你如何影一点(只是一点)?
Why is 2 the bottom and not the rightmost vertex?
为什么2是底部数而不最右边的顶点数呢?
Let us label each vertex with a 4 or 3 accordingly.
我们给每一个顶点相应地标上4或3。
A graph is regular if every vertex has the same degree.
如果一个图的每个顶点都具有相同的度数,则称它是正则图。
A graph is regular if every vertex has the same degree.
如果一个图的每个顶点都具有相同的度数。
You can create your vertex shader in two ways (that I know).
创建顶点着色程序你可有两种方法。
Whatever I read I always come across the term vertex shading.
无论我读我总是遇到术语顶点着色。
This happens if the graph is disconnected or has a cut vertex.
如果一个图是不连通的或有割点,就发生这种情况。
This isn't quite right because we set the vertex colors to white.
这还不是很正确的,因为我们设置顶点的颜色是白色的。
Two edges are adjacent if they have exactly one common end vertex.
如果两条边恰有一个公共端点,就说它们是邻接的。
If you'd like, you can change the vertex colors and see the effect.
如果你喜欢,你可以改变顶点的颜色看看效果。
In the class member section, I define each vertex color in VERTEX_COLORS.
在类成员部分的VERTEX_COLORS中定义了各顶点颜色。
Only one vertex processing flag may be set for a device at any one time.
一次只能为设备设置一个顶点处理标识。
That is, the queue should contain only one edge to each category 2 vertex.
也就是说,优先级队列中应该只包含一条到达某个第二类顶点的边。
When your model starts to look like on this picture change to vertex mode.
当你的模型状态如下所示时改变到选择点模式。
If this is done we have to turn on Vertex Channel Display in Object Properties.
如果模型没问题,我们必须在物体属性中打开点通道显示。
Goal - The default goal weight for all vertices when no Vertex Group is assigned.
目标-没有顶点组被分配时,默认的目标权重是为所有的顶点。
An application programmer must supply a tangent, binormal, and normal at each vertex.
程序员必须提供每个顶点的切线、副法线和法线。
A transition is a relationship between a source state vertex and a target state vertex.
转换是源状态顶点和目标状态顶点之间的关系。
A transition is a relationship between a source state vertex and a target state vertex.
转换是源状态顶点和目标状态顶点之间的关系。
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