Games on console devices, like PC games, often use socket-based communications to connect to the back-end game infrastructure.
与PC游戏一样,游戏机上的游戏常常使用基于套接字的通信连接后端游戏基础结构。
Another open question is whether customers will plump for dedicated video communication systems over those that also serve other purposes, such as a PC or a games console.
另一个明显的问题是:是否用户将选择专用视频通信系统而忽略另外提供其他功能的设备,比如PC机或游戏面板。
A gamer friend of mine USES his PDA-based games while playing on the move, but switches to his PC in the office or a game console when he is at home.
我的一位玩家朋友在路上时用PD A玩游戏,在办公室就换成PC,在家里就用游戏机。
If you're building the game on PC, you can think about how it's going to potentially apply to console games, or cellular, or arcade.
如果你正在策划PC游戏,那么你可以想想,是不是有些潜在的可能性把这个游戏放到其他平台,或者手机或者街机。
This may be because usually games are released across all platforms, and whilst one can be sure a game will play on a console PC games require expensive set ups to ensure a game will play smoothly.
这可能是因为通常每个游戏都会跨平台发布,大家都知道PC游戏早晚也能在游戏机上玩。同时,PC游戏还需要昂贵的设备来确保可以平滑运行。
In another change to the consumer base, PC-based games will account for more of the market as console-based games slow in growth (Jacobson, 1999).
玩家基数改变的另一方面,随着家用游戏市场增长缓慢,电脑游戏市场越来越大。
In another change to the consumer base, PC-based games will account for more of the market as console-based games slow in growth (Jacobson, 1999).
玩家基数改变的另一方面,随着家用游戏市场增长缓慢,电脑游戏市场越来越大。
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