You should now understand the basics of loading a texture, mapping it to a polygon face, and then rendering it with a shader.
本章介绍了加载纹理,将纹理映射到多边形表面和如何使用纹理着色器的基本知识。
You should now understand the basics of loading a texture, mapping it to a polygon face, and then rendering it with a shader.
本章介绍了加载纹理,将纹理映射到多边形表面和如何使用纹理着色器的基本知识。
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