• The texture process begins with addressing a model's UV coordinates.

    纹理过程始于处理模型UV坐标

    youdao

  • A vertex must be split if it has multiple normals, UV coordinates or vertex colors.

    如果多个法线UV坐标顶点颜色的顶点必须分割

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  • And, the area element in uv coordinates, let me call that dA prime just to make it look different.

    然后uv坐标系内面积元素定义为dA只是为了他们看起来不同

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  • If you're using a Sprite sheet, you'll want to transform your UV coordinates from one Sprite to another.

    如果精灵,你改变UV坐标个精灵另一个。

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  • If a vertex has multiple normals (it's on a "hard edge"), or has multiple UV coordinates, or has multiple vertex colors, it has to be split.

    如果多个法线(“边缘上”),或者多个UV坐标有多个顶点颜色的顶点必须分割

    youdao

  • If a vertex has multiple normals (it's on a "hard edge"), or has multiple UV coordinates, or has multiple vertex colors, it has to be split.

    如果多个法线UV坐标顶点颜色顶点必须分割

    youdao

  • Let's see how to set UV-coordinates for walls.

    我们看看如何给墙面设置UV坐标。

    youdao

  • Let's see how to set UV-coordinates for walls.

    我们看看如何给墙面设置UV坐标。

    youdao

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