把“命令与征服”的世界观从近未来一直继续到现实史实的想法是从哪里来的?
Where did the idea come from to take C&C from the near future to recent history?
当然,请在邮件主题中声明是命令与征服栏目,这样我会优先处理。
Also, please refer to Command &Conquer in the subject line, so that I put it higher on my priority list.
比如魔兽世界和命令与征服3,不过目前它们还没有完全电竞职业化。
For example, World of Warcraft and Command & Conquer 3, but at the moment, they have not yet been completely competing professional.
我是西木公司的全职作曲家同时也担当红色警戒系列命令与征服系列一直到叛节者音乐部分的工作.
I was Westwood Studios’ full time music composer, and did the score for Red Alert, as well as all the Command &Conquer games up through Renegade.
该文件将是相当大(超过命令与征服的限制),所以任何免费或廉价的建议,将不胜感激。
The file will be pretty large (beyond filefront's limit) so any free or cheap suggestions would be appreciated.
第一个版本的发售数量超过九百万张,被认为是同类游戏中的经典大作之一,与EA的《命令与征服》齐名。
The first edition sold over nine million copies and is seen as one of the defining games of the genre, along with EA's Command & Conquer.
第一个版本的发售数量超过九百万张,被认为是同类游戏中的经典大作之一,与EA的《命令与征服》齐名。
The first edition sold over nine million copies and is seen as one of the defining games of the genre, along with EA's Command & Conquer.
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