介绍一种测量平行光管内凸透镜焦距的测量方法。
In this paper, a measuring method of convex lens foci in collimator is given.
有时我还会把这种平行光投射到天花板甚至墙面。
Sometimes I also place this kind of direct light to cast the shadow onto the ceiling or even on the wall.
将三相互平行的线光束替代平行光再现母全息图。
The EUC is raised by following way: the first-stephologram (H1) is reconstructed by three parallel linear beams instead of parallel light.
本文给出两种能使平行光严格聚焦于一点的凸透镜。
Two kinds of convex lens which make parallel light rays converge to the focal point are given.
相反,从非激光平行光源发出的光就不能被光学所瞄准。
In contrast, the light from non-laser light sources cannot be collimated by optics as well.
最后,在正向渲染路径,只有最亮的平行光可以投射阴影。
Finally, in Forward rendering path, only the brightest directional light can cast shadows.
包括灯光的所有类型,平行光,聚光灯和点光灯,支持阴影。
All types of Lights - Directional, Spot and Point - support shadows.
再采用氦氖激光为光源,在平行光路系统中得到物体重建像;
Using laser He-Ne as light source, a image of the object is reconstructed in a system of parallel light.
再加一个简单的目标平行光,使用蓝色,模拟天空发出的光。
We also add a single Target Direct light with a blue color to simulate the light from the sky.
本文研究用平行光多重全息术分析测量物体表面三维位移场的新技术。
New technique of measuring 3d displacement field of object's surface by multiple overlapping holography to use collimated light beams is investigated.
本发明是一种同轴共焦旋转抛物面镜聚光器,属于平行光汇聚的技术领域。
The invention relates to a concentrator of a coaxial confocal rotating paraboloidal mirror, belonging to the technical field of parallel light convergence.
提出了一种光纤准直器件的结构及其主要工艺,并研制出红外平行光检测仪。
A type of structure of optical fiber collimator and its technology are provided, and Infrared Parallel Detector for the device is developed in this paper.
基于夫琅禾费衍射理论,推导了平行光入射变栅距光栅后衍射光强的角度分布。
On the basis of Fraunhofer diffraction theory, the diffraction patterns of a Varied Line-space (VLS) grating were obtained for incidence beam in parallel and uniform.
本文介绍了0.2秒测微自准平行光管及两种主要附件的原理、结构及装调方法。
The principle, structure and assembling method of 0 ". 2 micrometric autocollimator and its two main accessories are introduced in the paper."
以平行光管和23面棱体为基准,得到存在偏心误差的一组光栅角编码器测量数据。
With a collimator and a 23 polyhedron as measuring datum, a set of optical angular encoder measuring data, which containing the eccentricity error, was obtained.
这束平行光的直边衍射花纹与光斑本底叠加的结果在观察屏上形成为通常所称的M线。
The straight-edge diffraction of this parallel beam superposing on the light spot constitutes the so-called M-line.
本文从理论上分析了抛物面反射镜产生平行光场的光强分布规律,并介绍了实际测量结果;
The intensity distribution of parallel light field produced by paraboloid reflector is analysed and its measured result is introduced.
在相机拍照曝光时间内,尺形分辨率板运动至平行光管的视场内,以模拟无限远动态目标。
The dynamic object should arrive at the view field of the collimator in the camera exposure time to simulate infinity object.
为了把波像差的影响减少至最小,我们建议使用平行光做参考光,并用逆光路再现母全息图。
In order to decrease the wave aberration, we propose to use the parallel light as reference light, and reconstruct the master hologram by using the inverse light road.
在顶视图中创建一个目标平行光,这样它从后方照亮了茶壶,将它的目标点放到茶壶的中心。
Create a target Direct light in the top viewport, so it lights the teapot from behind, and place the target in the center of the teapot.
利用一点光源和一束倾斜平行光拍摄了一种离轴全息透镜,并对其傅里叶变换特性进行了分析。
The Fourier transform characteristics of off-axis hololens was discussed, which was made by using a dot light source and an inclined parallel light.
当渲染后,你发现四盏平行光使场景看上去很平,等一会我使用一个环境光阻塞效果来加一点细节。
When rendered, the image looks like this. You can notice that those four lights make the scene look flat. Later I'll use an ambient occlusion pass to make small details more visible.
本文讨论光栅常数测量中,平行光不垂直入射光栅时如何对测量值的影响及如何调节平行光垂直入射光栅。
This paper discuss how to measure and calculate when a parallel light doesn't incide grating vertically in measuring grating constant and how to adjust a parallel light to incide grating vertically.
此激光平行光管具有以前平行光管的优点,且可以与数字相移干涉仪对接,直接进行波前误差的高精度测量。
The laser collimator not only has the advantages of existing ones, but also can be used to measure wavefront error with high accuracy interferometer.
当要求不是很严格时,一组平行光也可以加到“立体”层,这提供了额外的光照控制甚至可以加入颜色(气氛)效果。
While not strictly necessary, a parallel light is also applied to the "stereo" layer, this provides additional control over brightness and even can apply colour (mood) effects.
在质量设置中调整像素灯光的数量。只有平行光应该是逐像素的,其他所有都应该是逐顶点的。当然,这取决于游戏。
Adjust pixel light count in quality Settings. Essentially only the directional light should be per pixel, everything else - per vertex. Certainly this depends on the game.
对于平行光,Unity可以使用级联阴影贴图(或成为平行分割阴影贴图)有很好的阴影质量,特别是远距离观看。
For Directional lights Unity can use so called Cascaded shadow Maps (alternatively called "Parallel Split shadow Maps") which give very good shadow quality, especially for long viewing distances.
有四种可互换的平行盔状平行光管粒子管道可形成不同尺寸的治疗区域,它们的直径分别为4,8,14,18毫米。
Four interchangeable outer collimator helmets with beam channel diameters of 4, 8, 14, and 18 mm are available for irradiating different size volumes.
该仪器使用可变光栏黑体和反射式平行光管模拟不同大小、距离的目标,并创新性地采用激光测量的方法测量微小的绕动角。
The instrument USES an adjustable diaphragm blackbody radiator and a reflecting collimator to simulate objects with various size, range and radiation characters.
该仪器使用可变光栏黑体和反射式平行光管模拟不同大小、距离的目标,并创新性地采用激光测量的方法测量微小的绕动角。
The instrument USES an adjustable diaphragm blackbody radiator and a reflecting collimator to simulate objects with various size, range and radiation characters.
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