固定玩家角色蹲下,用筏引起筏翻转。
Fixed player character crouching and using raft causing rafts to flip out.
玩家角色的激活状态结束。
玩家角色的激活状态结束。
修正了玩家角色的检测问题时,附近的海岸线。
Fixed player character detection problems when near shorelines.
通常故事视角是在玩家角色的视角上写的,所以英雄之旅也很有意义。
Usually the point of view of the story is also written from the players characters point of view, so a hero's journey also makes sense.
你不禁笑得像个孩子,在这样严肃的电子游戏中,这个反应使玩家角色变得相当奇怪。
You also cannot help smiling like a kid, a response that makes the player's role in such a serious videogame a pretty strange thing.
很多游戏程序甚至在核心设计中使用脚本,用脚本来实现某些方面(例如非玩家角色行为)。
Many game programs even use scripting in their core design to implement certain aspects (such as non-player character behavior) with scripts.
玩家角色应该尽可能成为焦点,而且可以通过被提供的选择与决定来对这个虚拟世界造成有意义的冲击。
Player characters should be the focus as much as possible, and be offered choices and decisions that meaningfully impact the world around them.
如果在骰子的点数总和是小于7:玩家角色吸入毒气发生混乱!立即结束玩家角色移动回合。
If the total on the dice is less than 7: the character is confused by the gas! Te character's movement for the turn ends immediately.
玩家角色的故事设计是基于一个人的乐趣,不过人多一样OK,就好似事件系列,可以允许一群人参与。
A character's story is designed to be fun for a solo player, but can also scale up, much like events, to allow for a group to participate.
它扩大了Cadwallon地下城中的隐藏房间,新增加了两个玩家角色可以探索的地点。
It expands the dungeons hidden beneath Cadwallon, adding two more locations for your characters to explore.
有一个团队,玩家角色是长颈鹿,当它的头伸到家中的窗户处,找寻美味食物时,创建了模拟器。
One team built a simulator where the player was a giraffe, reaching its head through windows in a home searching for tasty treats to eat.
如果在骰子的点数总和为7或更高:毒气没有效果!玩家角色忽略有毒气体影响,并继续正常移动。
If the total on the dice is 7 or higher: There is no effect! The character ignores the toxic gas and continues moving normally.
模拟了人类的遗忘和情绪波动特性,以期使得游戏中的非玩家角色更接近于玩家角色或者真实玩家。
Forgetting characteristic of human, as well as mood instability, it also simulates to make NPCs be closer to PCs (player characters) or game player.
如果那里有一个民兵或另一个角色在这个房间,玩家角色可以移动穿越这个角色放置在旁边的空房间。
If there is a militiaman or another character in this space, the character can move through him to reach an empty space.
如果那里有一个民兵或另一个角色在这个房间,玩家角色可以移动穿越这个角色放置在旁边的空房间。
If there is a militiaman or another character in this space, the character can move through them to reach an empty space.
对于第一人称射击游戏,你应该将相机作为玩家角色的子对象,并将其放置在与角色的眼睛等高水平上。
For a first-person shooter, you would parent the Camera to the player character, and place it at the character's eye level.
玩家收集物品,解决谜题,和非玩家角色的对话,通过对话树来了解这个故事,并决定下一步该做什么。
The player collects items, solves puzzles, and talks to non-player characters though conversation trees to learn about the story and determine what to do next.
就我们理解,这个新规定目的在于禁止玩家每天玩5小时以上,超过这个时间玩家角色的各种属性就无法提升。
There seems to be though somewhat mixed understanding of the Fatique System, but as we understand the regulation you are not allowed to advance your character for more than 5 hours a day.
一个玩家的传记选择立刻产生在游戏里与角色相配套的物质。
A player's biography choices immediately tailor physical parts of the game to their character.
玩家也能自由调整他们角色的服饰,体型和外表。
Players can also fine-tune their characters' clothing, size and expressions.
玩家可以建立各种各样的角色,选择完全不同的答案,经历一个完全不同的个性故事- - -同样可以经历那些大型史诗故事的不同变化。
Players can make multiple characters, choose entirely different answers, and see a completely different personal story - experiencing a different perspective on the epic story as well.
按游戏界的行话,《荣誉勋章》是第一人称射击游戏,意思是玩家从他们控制的角色的视点进行游戏。
In the argot of video games, Medal of Honor is a first-person shooter, meaning that players see the action from the viewpoint of the characters they control.
激战也属于幻想的风格。玩家从众多有特定技能的设定角色中选择一种。
The Guild Wars world also belongs to the fantasy genre, letting players choose an avatar from various classes of characters, with unique skill sets.
随着越来越多的西方玩家向欠发达国家的玩家购买商品和角色,这一市场在持续地增长,正在迅速成为可行的致富方式。
As more Western players purchase goods and characters from players in lesser developed countries, the market continues to grow and is fast becoming a viable way to make some cash.
游戏研发人员正在将更多的特性添加进诸如天堂和魔兽世界之类的游戏之中,这些游戏都需要玩家为其角色收集装备和武器,而这些东西可以向其他玩家购买。
Game devs are building more features into games like Lineage and World of Warcraft that require players to gather outfits and weapons for their characters, which can be purchased from other players.
一般的玩家都会有2-3个80级角色。
为了达成这个,每个玩家都要选择一个角色,可以是支持人类或者反对人类的机器或者只为他自己的梅罗文加王朝族。
To do this, each player has to choose a side—they can opt for Zion (pro-human forces), the Machines (the forces against humans) or the Merovingian (a side working solely for itself).
为了达成这个,每个玩家都要选择一个角色,可以是支持人类或者反对人类的机器或者只为他自己的梅罗文加王朝族。
To do this, each player has to choose a side—they can opt for Zion (pro-human forces), the Machines (the forces against humans) or the Merovingian (a side working solely for itself).
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