• 光线按照聚光灯角度范围所定义一个圆锥区域照射所有物体。只有在这个区域内的对象受到光线照射。

    A light that shines everywhere within a cone defined by Spot Angle and Range. Only objects within this region are affected by the light.

    youdao

  • 聚光灯灯光的锥形角度(照射范围角度物理灯光材质通过一个按钮可以轻易的匹配

    The spotlight and physical light shaders have a button to easily match the cone angle to the maya setting.

    youdao

  • 聚光灯灯光的锥形角度(照射范围角度物理灯光材质通过一个按钮可以轻易的匹配

    The spotlight and physical light shaders have a button to easily match the cone angle to the maya setting.

    youdao

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