很公平了,但当你在战场中走进一个NPC(非玩家控制角色)时,你需要听到他们低吟的话语吗?
Fair enough, but what about when you walk up to an NPC in the field of battle and you need to hear the sagely words they utter?
许多现代游戏包括非玩家控制角色行为的脚本化和使用执行bytecodes(比如Lua)的语言的其他游戏方面。
Many modern games include scripting of nonplayer-character behaviors and other game aspects using languages that execute bytecodes (such as Lua).
NPC(非玩家控制)应该有可接受的智能化程度,性格真实得带有瑕疵,还有与玩家或者其他角色建立起的可信任关系。
NPCs should have understandable motivations, real character flaws, and believable relationships with the player and with each other.
NPC(非玩家控制)应该有可接受的智能化程度,性格真实得带有瑕疵,还有与玩家或者其他角色建立起的可信任关系。
NPCs should have understandable motivations, real character flaws, and believable relationships with the player and with each other.
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