He only had one argument not to kill himself: "to sleep, perchance to dream, for in that sleep of death what dreams may come when we have shuffled off this mortal coil might give us pause."
他只有一个不自杀的理由:,“入睡,偶尔作梦,因为在沉睡中,什么梦都会出现,我们可以从中暂时摆脱尘世的烦恼”。
Death Coil, Frost Strike, Death and Decay damage increased.
死亡缠绕,冰霜打击,死亡凋零的伤害都会提升。
Sudden Doom this talent now procs a Death Coil rather than requiring an additional button click. It works similarly to shamans' Lightning Overload.
末日突降这个天赋直接触发一个死亡缠绕而不需要你再去点一次按键使用死缠。它现在的工作方式类似于萨满的闪电过载。
Using Grounding to anticipate a Curse of Exhaustion or even Death Coil is not too difficult.
使用根基吸收疲劳诅咒和死亡缠绕也并不困难。
Death Coil now costs 40 runic power, down from 50.
死亡缠绕现在耗费40符文能量,原为50。
Warlock: Death Coil has no cooldown against Rogues, and has a range of 100 yards.
术士:死亡缠绕在对盗贼的时侯将没有冷却时间,范围扩大到100码。
Death Coil can be used both as a nuke and a heal, just remember that it deals damage to you unless you are using Aphotic Shield or Borrowed Time.
死亡缠绕可以伤害敌人和治疗友军,当你使用无光之盾和回光返照的时候,它不会对你造成伤害。
To die- to sleep. To sleep- perchance to dream: ay, there's the rub! For in that sleep of death what dreams may come When we have shuffled off this mortal coil, Must give us pause.
嗯, 阻碍就在这:因为当我们摆脱了这一具腐朽的皮囊以后,在那死的睡眠里,究竟将要做些什么梦,那不能不使我们踌躇顾虑。
For example, when my Mage Counterspells the healer when I'm DPSing hard on the Warlock, I can almost 100% guess the Death Coil is coming.
例如,当当我在对对方的术士施加压力同时我们的法师反制对方治疗的时候,我敢肯定死亡缠绕马上就要出来了。
Death Coil now deals 60 damage to players (from 50).
现在涉及60个死亡圈损坏球员(50)。
I also suspect Psychic Horror has a travel time because it was most likely cloned from Death Coil.
我猜想心灵惊骇有飞行时间,因为这个法术(可能指代码)几乎就是从死亡缠绕那里克隆过来的。
I also suspect Psychic Horror has a travel time because it was most likely cloned from Death Coil.
我猜想心灵惊骇有飞行时间,因为这个法术(可能指代码)几乎就是从死亡缠绕那里克隆过来的。
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